44,445
edits
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
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==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Concrete | * '''Theme''': Concrete | ||
*'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | * '''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | ||
*'''Time''': 70 (140 seconds) | * '''Time''': 70 (140 seconds) | ||
*'''Starting Pikmin''': | * '''Starting Pikmin''': | ||
**{{icon|White Pikmin|y}} × 2 (flower) | ** {{icon|White Pikmin|y}} × 2 (flower) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|The Key|y}} × 1 | ** {{icon|The Key|y}} × 1 | ||
*'''Enemies''': | * '''Enemies''': | ||
**None | ** None | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**{{icon|Clover|y}} × 1 | ** {{icon|Clover|y}} × 1 | ||
**{{icon|Common Glowcap|y}} × 1 | ** {{icon|Common Glowcap|y}} × 1 | ||
**{{icon|Dandelion|y}} × 1 | ** {{icon|Dandelion|y}} × 1 | ||
**{{icon|Figwort|y}} (large) × 2 | ** {{icon|Figwort|y}} (large red) × 2 | ||
**{{icon|Figwort|y}} (small) × | ** {{icon|Figwort|y}} (small brown) × 10 | ||
**{{icon|Figwort|y}} (small | ** {{icon|Figwort|y}} (small red) × 10 | ||
**{{icon|Horsetail|y}} × 1 | ** {{icon|Horsetail|y}} × 1 | ||
**{{icon|Margaret|y}} × 1 | ** {{icon|Margaret|y}} × 1 | ||
**{{icon|Shoot|y}} × 1 | ** {{icon|Shoot|y}} (large) × 1 | ||
*'''Others''': | * '''Others''': | ||
** | ** [[Gate]] with 1 [[Health|HP]] × 4 | ||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. | |||
{{sublevel technical | {{sublevel technical | ||
Line 65: | Line 67: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Dandelion|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Clover|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Common Glowcap|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Shoot|y}} (large) | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Horsetail|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Margaret|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Figwort|y}} (large red) | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 10 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 10 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns 4 "gate" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| [[Gate]] (1 [[Health|HP]]) | |||
| 100% | |||
| None | |||
| Gate spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Sublevel 2== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | |||
* '''Time''': +100 (+200 seconds) | |||
* '''Treasures''': | |||
** {{icon|The Key|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Volatile Dweevil|y}} × 36 | |||
* '''Obstacles''': | |||
** {{icon|Bomb-rock|y}} × 9 | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 1 | |||
** {{icon|Common Glowcap|y}} × 1 | |||
** {{icon|Dandelion|y}} × 1 | |||
** {{icon|Fiddlehead|y}} × 1 | |||
** {{icon|Figwort|y}} (large red) × 2 | |||
** {{icon|Figwort|y}} (small brown) × 30 | |||
** {{icon|Figwort|y}} (small red) × 30 | |||
** {{icon|Horsetail|y}} × 1 | |||
** {{icon|Margaret|y}} × 1 | |||
** {{icon|Shoot|y}} (large) × 1 | |||
* '''Others''': | |||
** [[Gate]] with 1 [[Health|HP]] × 6 | |||
On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | |||
{{sublevel technical | {{sublevel technical | ||
Line 121: | Line 209: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Volatile Dweevil|y}} | |||
| 9 | |||
| Falls when Pikmin are carrying nearby | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Volatile Dweevil|y}} | |||
| 9 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Volatile Dweevil|y}} | |||
| 9 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Volatile Dweevil|y}} | |||
| 9 | |||
| Falls when Pikmin are carrying nearby | |||
| "Hard" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Bomb-rock|y}} | |||
| 9 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Fiddlehead|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 7 | |||
| {{icon|Dandelion|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 9 | |||
| {{icon|Common Glowcap|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 10 | |||
| {{icon|Shoot|y}} (large) | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 11 | |||
| {{icon|Horsetail|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 12 | |||
| {{icon|Margaret|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 13 | |||
| {{icon|Figwort|y}} (large red) | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 14 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 30 | |||
| None | |||
| Plant spots | |||
|- | |||
| 15 | |||
| {{icon|Figwort|y}} (small red) | |||
| 30 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 16 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns 6 "gate" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 17 | |||
| [[Gate]] (1 [[Health|HP]]) | |||
| 100% | |||
| None | |||
| Gate spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Sublevel 3== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | |||
* '''Time''': +50 (+100 seconds) | |||
* '''Treasures''': | |||
** {{icon|Priceless Statue|y}} × 1 | |||
** {{icon|The Key|y}} × 1 | |||
** {{icon|Worthless Statue|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs) | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 6 | |||
** {{icon|Queen Candypop Bud|y}} × 2 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 | |||
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible. | |||
{{sublevel technical | {{sublevel technical | ||
Line 170: | Line 380: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Clover|y}} | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 2 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 3 | |||
| {{icon|Worthless Statue|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 4 | |||
| {{icon|Priceless Statue|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 2 | |||
| None | |||
| Dead ends | |||
|- | |||
| 6 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== |