Boss: Difference between revisions

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=== Numbered Gate Battles ===
=== Numbered Gate Battles ===
Since the concept of a boss in Pikmin 4 seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.


Notably, [[numbered gate]]s located in caves are introduced in Pikmin 4, which display a number of enemies that must be defeated in order to open. Outside of [[Trial of the Sage Leaf]], this feature consistently appears to be associated with boss battles and encounters with a single tough enemy as the number is most frequently "01". When the number is higher, it is usually multiple enemies not truly considered bosses but still pose a boss-like level of difficulty given the conditions. Most often, the boss will drop a [[castaway]] and the gate will open to allow access to a treasure or vice-versa. This tends to make the battle a requirement to progress similar to boss battles of previous games, while other encounters with the same boss can be less difficult or skipped altogether.
Notably, [[numbered gate]]s are a type of blockade exclusive to caves, introduced in ''Pikmin 4'', which display a number of enemies that must be defeated in order to open. Outside of [[Dandori Challenges]] and the [[Trial of the Sage Leaf]], this feature consistently appears to be associated with encounters with a single tough enemy, as the number is most frequently "01". When the number is higher, it is usually multiple enemies not truly considered bosses but still pose a boss-like level of difficulty given the conditions. Most often, the boss will drop a [[castaway]] and the gate will open to allow access to a treasure or vice-versa. This tends to make the battle a requirement for progress similar to boss battles in ''Pikmin 3'', while other encounters with the same boss can be less difficult or skipped altogether.


The following is a list of these numbered gate battles that debatably can be considered bosses along with their rewards, and the final boss included as the one exception (due to there being no need for a gate to block further progress).
The following is a list of these numbered gate battles that debatably can be considered bosses along with their rewards.


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|[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel.
|[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel.
|-
|-
|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]].
|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression.
|}
|}