Talk:Cave: Difference between revisions

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Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file.  (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time.  So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file.  (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time.  So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
:I see. Well, in that case, using drawn maps would be better than ripping textures/models. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:41, 3 January 2011 (EST)