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The S.S. Drake is the ship that harbors the three [[leader]]s in ''[[Pikmin 3]]'', and processes the fruit found into juice on which the the trio survives on [[PNF-404]]. | The S.S. Drake is the ship that harbors the three [[leader]]s in ''[[Pikmin 3]]''. | ||
The Drake provides a lot of utility for the crew: it analyses all objects found on the [[PNF-404|Pikmin Planet]], searches for possible applications of those objects, and it processes the fruit found into juice on which the the trio survives on [[PNF-404]]. At night, the Drake flies into orbit along with the Pikmin [[Onion]] to seek shelter from the nocturnal predators. | |||
The Drake was designed and built by [[Alph]]'s grandfather explicitly for the quest to gather food from [[PNF-404]]. The Drake was in fact named after him. Alph follows in his grandfather's footsteps and becomes the ship's mechanic, assisting [[Brittany]] and [[Charlie]] with his technical know-how. | |||
{{spoiler}} | |||
When the Drake attempts to land on the planet's surface, it encounters difficulties and ultimately ejects the entire crew over a wide area. Alph lands closest to the Drake in the [[Tropical Wilds]] where the ship landed with the help of its autopilot and recovers it soon. However, the [[Cosmic Drive Key]] was lost during the descent, which prevents the Drake from returning to Koppai. The reunited crew must rescue Olimar from the [[Plasm Wraith]] in order to return home, as Olimar happened to find the Key and kept it on him. | |||
[[Category:Ships]] | [[Category:Ships]] |
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