2-Player Battle: Difference between revisions

Merged. Left behind an image showing the early cave lighting colors (speculation over them being used in this game mode), and a "kill last Pikmin" strategy (not a strategy, it's just a normal way to play and win).
(editing page for Pikmin Wiki migration (internals note: from file: 'importjson-mergemain--'))
(Merged. Left behind an image showing the early cave lighting colors (speculation over them being used in this game mode), and a "kill last Pikmin" strategy (not a strategy, it's just a normal way to play and win).)
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{{merging|conflict|2-Player Battle (Pikmin 2)}}
{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}
[[Image:Pikmin 2 Battle.jpg|thumb|[[Menu#2-Player Battle|2-Player Battle menu]] screen.]]
[[Image:Pikmin 2 Battle.jpg|thumb|[[Menu#2-Player Battle|2-Player Battle menu]] screen.]]
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*The opponent's captain is down.
*The opponent's captain is down.


==Maps==
==Arenas==
{{ToDo|Upload an excerpt from the theme.}}
{{ToDo|Upload an excerpt from the theme.}}
The players can choose one of ten maps. Every level has the same [[music]].
The players can choose one of ten maps. Every level has the same [[music]].
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This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


===Blockade breaking===
===Breadbugs===
There is a way to counter blockades set up by the opposing player. If your opponent has chased you into a narrow passage, and they have some of their Pikmin somewhere in the passage, you can use Ultra-Bitter Spray on the blockade, meaning you can get through the passage without hindrance from the opponent. If the opponent has multiple blockades, make sure to get ''more'' than two of the aforementioned spray.
Breadbugs that steal marbles will keep them safe in their den until they are killed. This can be used for your advantage, seeing that if a Breadbug holds your marble, the opponent will first have to find and defeat the creature before recovering the marble. You should, however, be careful when letting the Breadbug take it, because your opponent might notice it, intercept the enemy, and claim the marble for themselves.


===Pikmin rush===
===Pikmin rush===
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.


==Gallery==
===Attack the leader===
<gallery>
{{todo|Can a Pikmin attack knock down a leader?}}
File:Colosseum.png|Players fighting on [[Colosseum]].
Have your Pikmin army attack the opponent's leader. The damage caused will never cause the leader to be knocked out, but it will distract the player. Meanwhile, you can focus on getting the marble. If you get attacked by the opposing team's Pikmin, shake them off by quickly rotating {{button|gcn|Stick|wii|Stick}}.
File:Dim Labyrinth.png|[[Dim Labyrinth]], with a close-up of a [[Breadbug]]'s nest.
 
File:Hostile Territory.png|A battle in [[Hostile Territory]], showcasing the numerous dangers in the cave.
An attacked leader can use Pikmin from his team to help shake the aggressive Pikmin off. Keep this in mind when you plan an attack like this, and prepare your Pikmin numbers accordingly.
</gallery>


== Trivia ==
===Handling idle Pikmin===
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
Idle Pikmin on the opposing team can be dispatched in a number of ways. You can try luring the Pikmin towards a [[hazard]] or [[enemy]], or even spawn your own with the roulette wheel. Additionally, you can throw bomb-rocks at them to quickly wipe them out. As a last resort, you can use an [[Ultra-Bitter Spray]] to get rid of Pikmin guarding a choke point. Do not use Pikmin of your own to clear these idlers out, as they'll just be reborn at the Onion.


===Victories===
===Victories===
[[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the captains.]]
[[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the captains.]]
The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be very angry.
The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be quite angry.
If the scores are the same for both players, both captains will have a neutral expression.
If the scores are the same for both players, both captains will have a neutral expression.


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Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.


===Unused Roulette Wheel enemies===
==Gallery==
Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]], the later having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up. These enemies might've been removed for being either too annoying or difficult.
<gallery>
 
File:Colosseum.png|Players fighting on [[Colosseum]].
File:Dim Labyrinth.png|[[Dim Labyrinth]], with a close-up of a [[Breadbug]]'s nest.
File:Hostile Territory.png|A battle in [[Hostile Territory]], showcasing the numerous dangers in the cave.
File:2PRules1.png|First page of the rules.
File:2PRules2.png|Second page of the rules.
</gallery>
<gallery widths="40px">
<gallery widths="40px">
File:Roulette Wheel Antenna Beetle.png|Antenna Beetle
File:Roulette Wheel Antenna Beetle.png|Unused Antenna Beetle roulette icon.
File:Roulette Wheel Spotty Bulbear.png|Spotty Bulbear
File:Roulette Wheel Spotty Bulbear.png|Unused Spotty Bulbear roulette icon.
File:Roulette Wheel Dweevils.png|Dweevil
File:Roulette Wheel Dweevils.png|Unused Dweevil roulette icon.
</gallery>
</gallery>
== Trivia ==
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a [[boss]] enemy.
*Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]], the later having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up. These enemies might've been removed for being either too annoying or difficult.


==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Bingo Battle]]


==Notes==
==Notes==
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{{featured|23rd September 2010|23rd February 2011}}
{{featured|23rd September 2010|23rd February 2011}}


[[Category:Pikmin 2]]
[[Category:2-Player Battle]]