Unused content in Pikmin 3: Difference between revisions

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(Found out how the moguraimo works.)
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[[File:Kakureimo 2.png|thumb|left|Front view.]]
[[File:Kakureimo 2.png|thumb|left|Front view.]]


<code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かくれみの|kakuremino}} translates to "hiding potato".
<code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かく|kaku}} translates to "hiding", and {{j|いも|imo}} translates to "caterpillar".


When it spawns, it pops out from other the ground. When there are no Pikmin or leaders nearby, it waddles around to explore, but if one gets into view, it becomes alarmed, and dashes to its original spot, where it burrows underground. After being left alone for a bit, it pops back out and repeats the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it may pop its head for a second, and then go back in. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground.{{cite youtube|REufQDiAu58|of the Kakureimo in action}}
When it spawns, it pops out from other the ground. When there are no Pikmin or leaders nearby, it waddles around to explore, but if one gets into view, it becomes alarmed, and dashes to its original spot, where it burrows underground. After being left alone for a bit, it pops back out and repeats the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it may pop its head for a second, and then go back in. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground.{{cite youtube|REufQDiAu58|of the ''kakureimo'' in action}}
 
Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are related.


From analysis of the game files, the following can be concluded:
From analysis of the game files, the following can be concluded:
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{{clear}}
{{clear}}


===''moguraimo''===
{{infobox enemy
|enemy_name = moguraimo
|image      = Pikmin 3 Ravenous Whiskerpillar.png
|attacks    = Unknown
|nocat      = y
|nofamily  = y
}}
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code> ({{j|もぐらいも|mogura imo}} means "mole caterpillar"), when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]''.{{cite youtube|GZHcc8mZKHA|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are related. The following can be observed from the game's files:
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
*It has the ability to drop [[nectar]].
{{enemy stats
|weight3 = Unknown
|carriers3 = Unknown
|seeds3 = Unknown
|value3 = 30
|hp3 = 1125
}}
{{p3 enemy technical
|name      = moguraimo
|hp        = 1125
|rock      = 15
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = N/A
|territory = 100
|value    = 30
}}
{{clear}}
===''crystal_maro_frog''===
===''crystal_maro_frog''===
{{infobox enemy
{{infobox enemy
Line 160: Line 199:
|territory = N/A
|territory = N/A
|value    = 5
|value    = 5
}}
{{clear}}
===''moguraimo''===
{{infobox enemy
|enemy_name = moguraimo
|image      = Pikmin 3 Ravenous Whiskerpillar.png
|attacks    = Unknown
|nocat      = y
|nofamily  = y
}}
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code>, when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]''. The following can be observed from the game's files:
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>.
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data.
*The lock-on data's format version is 1, and the health parameter data's format version is 2.
*It has the ability to drop [[nectar]].
{{enemy stats
|weight3 = Unknown
|carriers3 = Unknown
|seeds3 = Unknown
|value3 = 30
|hp3 = 1125
}}
{{p3 enemy technical
|name      = moguraimo
|hp        = 1125
|rock      = 15
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = N/A
|territory = 100
|value    = 30
}}
}}