Pikmin 3: Difference between revisions

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Charlie regains consciousness in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which he quickly befriends. After learning how to control these Pikmin to his every command, Charlie takes advantage of this situation and destroys several [[Spotcap and Kingcap]]s using the Pikmin. Charlie and the Pikmin then enter a a cave where they encounter [[Phosbat]]s. Suddenly, an [[Vehemoth Phosbat|invisible, flying creature]] lunges at Charlie and consumes him.
Charlie regains consciousness in the [[Distant Tundra]], where he finds a group of wild [[Yellow Pikmin]] which he quickly befriends. After learning how to control these Pikmin to his every command, Charlie takes advantage of this situation and destroys several [[Spotcap and Kingcap]]s using the Pikmin. Charlie and the Pikmin then enter a a cave where they encounter [[Phosbat]]s. Suddenly, an [[Vehemoth Phosbat|invisible, flying creature]] lunges at Charlie and consumes him.


Meanwhile, Alph, following his descent from the impact of the Drake's crash, wakes up in the [[Tropical Wilds]], and discovers a red [[Onion]] and its Pikmin, which he quickly uses to help him find his missing [[KopPad]] and the S.S. Drake, which laid nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive – the [[cosmic drive key]] – which is needed to return to Koppai.
Meanwhile, Alph, following his descent from the impact of the Drake's crash, wakes up in the [[Tropical Wilds]], and discovers a [[Red Onion]] and its Pikmin, which he quickly uses to help him find his missing [[KopPad]] and the S.S. Drake, which laid nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive – the [[cosmic drive key]] – which is needed to return to Koppai.


Brittany lands in the [[Garden of Hope]] and finds herself trapped until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. Later they arrive at the Distant Tundra where Brttany is ejected from the Drake again due to a storm. She lands in a cave and finds [[Yellow Pikmin]]. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]], and after defeating it, they free Captain Charlie. Charlie reveals that he found a [[data file]] stating that [[Captain Olimar]] has the cosmic drive key.
Brittany lands in the [[Garden of Hope]] and finds herself trapped until Alph rescues her by using the newly-discovered [[Rock Pikmin]]. Later they arrive at the Distant Tundra where Brttany is ejected from the Drake again due to a storm. She lands in a cave and finds [[Yellow Pikmin]]. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the [[Vehemoth Phosbat]], and after defeating it, they free Captain Charlie. Charlie reveals that he found a [[data file]] stating that [[Captain Olimar]] has the cosmic drive key.
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*''Pikmin 3'' removes the [[group move]] feature present in the original two games in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once.
*''Pikmin 3'' removes the [[group move]] feature present in the original two games in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once.
*''Pikmin 3'' has revamped the [[health]] system. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
*''Pikmin 3'' has revamped the [[health]] system. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
*''Pikmin 3'' changes the way the player manages [[Onion]]s. Unlike in the first two games, all Onions discovered in the game merge with the red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*''Pikmin 3'' changes the way the player manages [[Onion]]s. Unlike in the first two games, all Onions discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*''Pikmin 3'' removes [[poison]] as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.
*''Pikmin 3'' removes [[poison]] as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.
*Pikmin do not go down in [[maturity]] level in ''Pikmin 3'', only up.
*Pikmin do not go down in [[maturity]] level in ''Pikmin 3'', only up.