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== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
In | In ''Pikmin 3'', going out of bounds is often done by throwing a leader in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the Yellow Onion cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[dodging]], by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in Distant Tundra. | ||
{{todo|Add all the locations and how to get there.}} | {{todo|Add all the locations and how to get there.}} | ||
*[[Tropical Wilds]] | *[[Tropical Wilds]] | ||
*# It is possible to get out of bounds in the [[Sandbelching Meerslug]] arena. First, wait for the Sandbelching Meerslug to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena. | *# It is possible to get out of bounds in the [[Sandbelching Meerslug]] arena. First, wait for the Sandbelching Meerslug to surface, but make sure this is near the edge of the arena. Then, climb onto the mound it makes and throw a leader to the location that is out of bounds, which is the sand outside of the arena. | ||
*[[Garden of Hope]] | *[[Garden of Hope]] | ||
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*[[Twilight River]] | *[[Twilight River]] | ||
*[[Formidable Oak]] | *[[Formidable Oak]] | ||
*[[Rusted Labyrinth]] | |||
*# See [[Rusted Labyrinth#Out of bounds|here]]. | |||
== See also == | == See also == |