Squad: Difference between revisions

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→‎In Pikmin: Added image for p1 and a section on the HUD, plus minor edits
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(→‎In Pikmin: Added image for p1 and a section on the HUD, plus minor edits)
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=== In ''Pikmin'' ===
=== In ''Pikmin'' ===
In {{p1}}, the squad will follow [[Captain Olimar]] in a loose, roughly circular group. Pikmin of a lower [[maturity]] will visibly lag behind. When the player presses {{button|gc|a|wii|a}}, the nearest Pikmin will run to Olimar's hand, and he will pick them up. Releasing the button will throw the Pikmin. In the [[New Play Control! Pikmin|''New Play Control!'' port]], while Olimar is holding a Pikmin the player can press {{button|wii|b}} to switch Pikmin types between [[Red Pikmin]], [[Yellow Pikmin]], [[Blue Pikmin]], and [[bomb-rock]] carriers, as well as pressing {{button|wii|padd}} to cycle through maturity levels.
[[File:P1squad.png|thumb|Olimar and a squad of Pikmin]]
In {{p1}}, the squad will follow [[Captain Olimar]] in a loose, roughly circular group. Pikmin of a lower [[maturity]] will visibly lag behind. When the player presses {{button|gc|a|wii|a}}, the nearest Pikmin will run to Olimar's hand, and he will pick them up. Releasing the button will throw the Pikmin. In the [[New Play Control! Pikmin|''New Play Control!'' port]], while Olimar is holding a Pikmin the player can press {{button|wii|b}} to switch Pikmin types between [[Red Pikmin]], [[Yellow Pikmin]], [[Blue Pikmin]], and [[bomb-rock]] carriers, as well as pressing {{button|wii|padd}} to cycle through maturity levels while holding a Pikmin.


{{button|gc|c}} can be used to [[swarm]] the Pikmin in the direction the stick is held. In the ''New Play Control!'' port, {{button|wii|padd}} can be held to swarm the Pikmin to where the [[cursor]] is instead. This can be used to solve puzzles, attack creatures and set one's squad to do different tasks.
{{button|gc|c}} can be used to [[swarm]] the Pikmin in the direction the stick is held. In the ''New Play Control!'' port, {{button|wii|padd}} can be held to swarm the Pikmin to where the [[cursor]] is instead. This can be used to solve puzzles, attack creatures and set one's squad to do different tasks.
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When Pikmin make contact with an object they can interact with, they will leave the squad and do that task instead. Unique to this game is that Pikmin will sometimes start working on tasks and attacking enemies if they touch them, without the need to throw or swarm them first.
When Pikmin make contact with an object they can interact with, they will leave the squad and do that task instead. Unique to this game is that Pikmin will sometimes start working on tasks and attacking enemies if they touch them, without the need to throw or swarm them first.
==== HUD elements ====
Various pieces of information about the current squad of Pikmin is shown on the [[HUD]]. The bubble with a picture of a Pikmin in it shows what type of Pikmin is closest to Olimar, and also what type he will grab when {{button|gc|a}} / {{button|wii|a}} is pressed. The first number along the bottom from left to right is the amount of Pikmin in the squad, the second is the amount in the field, and the third the grand total number of Pikmin.


=== In ''Pikmin 2'' ===
=== In ''Pikmin 2'' ===