Music in Pikmin 2: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 6: Line 6:
The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms. During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few {{w|leitmotif}}s, or musical gestures that become associated with characters or ideas.
The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms. During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few {{w|leitmotif}}s, or musical gestures that become associated with characters or ideas.


The soundtrack to ''Pikmin 2'' does not have an official album, unlike {{p1}} did with [[Pikmin World]]. Although the [[Credits#Pikmin 2|credits]] of ''Pikmin 2'' seem to suggest that Hajime Wakai was the sole composer of the music, a number of songs are actually by Kazumi Totaka instead. All the compositions of this game consist wholly of synthesized sounds or samples attempting to mimic real instruments. Hajime Wakai recorded most of these samples off the [https://kurzweil.com/k2500/ Kurzweil K2500R] and [http://www.vintagesynth.com/roland/SC-88 Roland SC-88] synthesizers, while Kazumi Totaka primarily used samples from the {{w|Yamaha Motif|Yamaha MOTIF}}.
The soundtrack to ''Pikmin 2'' does not have an official album, unlike {{p1}} did with [[Pikmin World]]. Although the [[Credits#Pikmin 2|credits]] of ''Pikmin 2'' seem to suggest that Hajime Wakai was the sole composer of the music, a number of songs are actually by Kazumi Totaka instead. All the compositions of this game consist wholly of synthesized sounds or samples attempting to mimic real instruments. Hajime Wakai recorded most of these samples off the [https://kurzweil.com/k2500/ Kurzweil K2500R] and [http://www.vintagesynth.com/roland/SC-88 Roland SC-88] synthesizers, while Kazumi Totaka primarily used samples from the {{w|Yamaha S90}}.


Hajime Wakai and Kazumi Totaka's differing equipment can be used to determine which of the two composers was responsible for each particular song, as their songs will use samples recorded from their respective synthesizers. Additionally, the lists of songs in the various "trackMap" files, located in both the <code>/user/Wakai</code> and <code>/user/Totaka</code> folders respectively, also seem to attribute some songs to one of the two different composers.
Hajime Wakai and Kazumi Totaka's differing equipment can be used to determine which of the two composers was responsible for each particular song, as their songs will use samples recorded from their respective synthesizers. Additionally, the lists of songs in the various "trackMap" files, located in both the <code>/user/Wakai</code> and <code>/user/Totaka</code> folders respectively, also seem to attribute some songs to one of the two different composers.
Line 1,088: Line 1,088:
*'''Main version''': '''Pan flute''', acoustic guitar, and {{w|cajón}}.
*'''Main version''': '''Pan flute''', acoustic guitar, and {{w|cajón}}.
*'''Enemy mix''': Jaw harp samples.
*'''Enemy mix''': Jaw harp samples.
*'''Combat mix''': Log drum and bell shaker.
*'''Combat mix''': Log drum and Native American brass bell shaker.
*'''Task mix''': Two seed pod shakers.
*'''Task mix''': Two seed pod shakers.
*'''Treasure mix''': '''Pan flute''' (playing a harmony to the melodic pan flute).
*'''Treasure mix''': '''Pan flute''' (playing a harmony to the melodic pan flute).
Line 1,109: Line 1,109:


'''Instruments'''
'''Instruments'''
*'''Main version''': Violin-like synthesizer, temple blocks, '''[https://www.youtube.com/watch?v=uvRgWASqRKY tingsha]''', and [https://www.youtube.com/watch?v=OftdeE1pTeA udu].
*'''Main version''': Violin-like synthesizer, wood blocks, '''[https://www.youtube.com/watch?v=uvRgWASqRKY tingsha]''', and [https://www.youtube.com/watch?v=OftdeE1pTeA udu].
*'''Enemy mix''': Gamelan.
*'''Enemy mix''': Gamelan.
*'''Combat mix''': Choked cymbal and [https://www.youtube.com/watch?v=0BON1hkygaw davul].
*'''Combat mix''': Choked cymbal and [https://www.youtube.com/watch?v=0BON1hkygaw davul].
Line 1,157: Line 1,157:
'''Instruments'''
'''Instruments'''
*'''Main version''': '''Medieval-style recorder''', '''harpsichord''', and harp.
*'''Main version''': '''Medieval-style recorder''', '''harpsichord''', and harp.
*'''Enemy mix''': {{w|Hang (instrument)|Hang}}, or other tuned steel shell.
*'''Enemy mix''': Tuned steel shell.
*'''Combat mix''': {{w|Caxixi}}, djembe, and splash cymbal.
*'''Combat mix''': Native American drum, shaker and splash cymbal.
*'''Task mix''': [https://www.youtube.com/watch?v=gjJ7EBjhh-s Maman] and wood blocks.
*'''Task mix''': [https://www.youtube.com/watch?v=gjJ7EBjhh-s Maman] and wood blocks.
*'''Treasure mix''': '''Celeste'''.
*'''Treasure mix''': '''Celeste'''.
Line 1,247: Line 1,247:
This simple theme only plays in toy-based sublevels, particularly in one layout with a wooden toy railroad. The theme itself sounds toylike, and takes a much more chipper, less atonal mood than other themes in the game, or even in the [[Glutton's Kitchen]]. The organ gestures are randomly selected, but each gesture is so similar that the general melody easily becomes recognizable.
This simple theme only plays in toy-based sublevels, particularly in one layout with a wooden toy railroad. The theme itself sounds toylike, and takes a much more chipper, less atonal mood than other themes in the game, or even in the [[Glutton's Kitchen]]. The organ gestures are randomly selected, but each gesture is so similar that the general melody easily becomes recognizable.


<nowiki>*</nowiki>There is a [https://www.youtube.com/watch?v=jba2WjhHZAM&list=PLwyW5mbdZMGP4hZDf_mvHbXZUA5wb0O3r&index=36 slightly altered version] of this theme (with the internal name <code>new_08_1.cnd</code>) that plays only in the fourth sublevel of the [[Glutton's Kitchen]]. Its structure and gestures are identical to the usual theme, except the anvil sound effect is replaced by a rapidly oscillating FM synth sample, not unlike a small vibrating spring.
<nowiki>*</nowiki>There is a [https://www.youtube.com/watch?v=jba2WjhHZAM&list=PLwyW5mbdZMGP4hZDf_mvHbXZUA5wb0O3r&index=36 slightly altered version] of this theme (with the internal name <code>new_08_1.cnd</code>) that plays only in the fourth sublevel of the [[Glutton's Kitchen]]. Its structure and gestures are identical to the usual theme, except the anvil sound effect is replaced by a rapidly oscillating FM synth sample (not unlike a small vibrating spring). This new instrument plays from a larger range of randomly selected pitches, and may even occasionally skips notes.


'''Instruments'''
'''Instruments'''
*'''Main version''': '''DX electronic organ''', '''{{w|Roland_TR-808|TR-808}} congas''', and a '''panned anvil sound''' (or an '''oscillating FM synth sample''' in the altered version).
*'''Main version''': '''DX electronic organ''', '''{{w|Roland_TR-808|TR-808}} congas''', and a '''panned anvil sound''' (or an '''oscillating FM synth sample''' in the altered version).
*'''Enemy mix''': Jaw harp samples.
*'''Enemy mix''': Jaw harp samples.
*'''Combat mix''': {{w|Roland_TR-808|TR-808}} (bass drum, snare rim click, and hi-hat).
*'''Combat mix''': {{w|Roland_TR-808|TR-808}} snare rim click and hi-hat, and a kick drum from a {{w|Roland_TR-909|TR-909}}.
*'''Task mix''': Tambourine.
*'''Task mix''': Tambourine.
*'''Treasure mix''': Chiptune sawtooth wave.
*'''Treasure mix''': Chiptune sawtooth wave.
Line 1,276: Line 1,276:
*'''Main version''': '''Modified bass piano samples''', '''splash cymbal''', '''baritone saxophone''', {{w|agogô}}, '''xylophone''', and an electric piano sample rising in pitch, resembling the sound made by a Pikmin ready to be [[throw]]n.
*'''Main version''': '''Modified bass piano samples''', '''splash cymbal''', '''baritone saxophone''', {{w|agogô}}, '''xylophone''', and an electric piano sample rising in pitch, resembling the sound made by a Pikmin ready to be [[throw]]n.
*'''Enemy mix''': Modified clavinet.
*'''Enemy mix''': Modified clavinet.
*'''Combat mix''': {{w|Roland_TR-808|TR-808}} bass drum and hi-hat, playing slightly off-beat.
*'''Combat mix''': {{w|Roland_TR-909|TR-909}} bass drum and {{w|Roland_TR-808|TR-808}} hi-hat, playing slightly off-beat.
*'''Task mix''': {{w|Roland_TR-808|TR-808}} congas.
*'''Task mix''': {{w|Roland_TR-808|TR-808}} congas.
*'''Treasure mix''': '''Filtered square-wave synthesizer'''.
*'''Treasure mix''': '''Filtered square-wave synthesizer'''.