Throw: Difference between revisions

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{{game help|p3|Add things that can't be done while holding, and special throws.}}
{{game help|p3|Add things that can't be done while holding, and special throws.}}


'''Throwing''' ({{j|投げる|Nageru|Throw}}) is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[swarm]]ing, [[dismiss]]ing and [[Lock-on|charging]]. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if a Pikmin lands near a task, it will begin working on it; it will remain [[idle]] on the spot, otherwise. If a Pikmin hits an enemy during its flight, it will latch on to it, if it can, and begin attacking. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gc|a|wii|a|switch|a}} in the first two games, {{button|wiiu|a|wiiu|x|wii|a|wiiu|pca}} in ''Pikmin 3'' with standard controls, {{button|switch|a|switch|facer}} in ''Pikmin 3 Deluxe'', or {{button|switch|a}} in ''Pikmin 4''. In ''Pikmin 3''<nowiki>'</nowiki>s Stylus Mode and in ''Hey! Pikmin'', the player must instead tap the touch screen to throw Pikmin.
'''Throwing''' ({{j|投げる|Nageru|Throw}}) is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[swarm]]ing, [[dismiss]]ing and [[Lock-on|charging]]. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if a Pikmin lands near a task, it will begin working on it; it will remain [[idle]] on the spot, otherwise. If a Pikmin hits an enemy during its flight, it will latch on to it, if it can, and begin attacking. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gc|a|wii|a|switch|a}} in the first two games, {{button|wiiu|a|wiiu|x|wii|a|wiiu|pca}} in ''Pikmin 3'' with standard controls, or {{button|switch|a|switch|facer}} in ''Pikmin 3 Deluxe'' and ''Pikmin 4''. In ''Pikmin 3''<nowiki>'</nowiki>s Stylus Mode and in ''Hey! Pikmin'', the player must instead tap the touch screen to throw Pikmin.


Pikmin are thrown upwards at an arc, leaving spark particles through their trajectory. The cursor estimates the landing location of a thrown Pikmin, but if there is a wall or object in the way, the Pikmin might bump into it and fall short. This is only true in the first two games, as ''Pikmin 3'' and ''Pikmin 4''<nowiki>'</nowiki>s cursors take into account walls and obstacles, and the line connecting it to the leader changes to a preview arc. One of the traits [[Yellow Pikmin]] possess is the ability to be thrown higher than other types. This allows them to reach ledges otherwise unreachable. The throw arc of [[Purple Pikmin]] is slightly different from the rest: they are thrown faster than the others, so that the apex of their jump is located somewhere above the cursor. When the cursor is reached, the Pikmin loses its horizontal momentum and drops down with a great impact. Besides homing in on [[Enemy|enemies]], when landing, they cause high damage and can also cause the creatures to bounce up, making them unable to move for less than a second, or stun them altogether for a few seconds. [[Rock Pikmin]] have a much lower throwing arc than other Pikmin types, and will bounce off the ground and roll forward when they land, meaning they won't land exactly where the reticle is. [[Winged Pikmin]] can be thrown, though they will not land on the ground like the other Pikmin types do. If a Winged Pikmin is thrown near an enemy, the Pikmin will fly towards the enemy and attempt to latch on.
Pikmin are thrown upwards at an arc, leaving sparkling particles through their trajectory. The cursor estimates the landing location of a thrown Pikmin, but if there is a wall or object in the way, the Pikmin might bump into it and fall short. This is only true in the first two games, as ''Pikmin 3'' and ''Pikmin 4''<nowiki>'</nowiki>s cursors take into account walls and obstacles, and the line connecting it to the leader changes to a preview arc. One of the traits [[Yellow Pikmin]] possess is the ability to be thrown higher than other types. This allows them to reach ledges otherwise unreachable. The throw arc of [[Purple Pikmin]] is slightly different from the rest: they are thrown faster than the others, so that the apex of their jump is located somewhere above the cursor. When the cursor is reached, the Pikmin loses its horizontal momentum and drops down with a great impact. Besides homing in on [[Enemy|enemies]], when landing, they cause high damage and can also cause the creatures to bounce up, making them unable to move for less than a second, or stun them altogether for a few seconds. [[Rock Pikmin]] have a much lower throwing arc than other Pikmin types, and will bounce off the ground and roll forward when they land, meaning they won't land exactly where the reticle is. [[Winged Pikmin]] can be thrown, though they will not land on the ground like the other Pikmin types do. If a Winged Pikmin is thrown near an enemy, the Pikmin will fly towards the enemy and attempt to latch on.


Interestingly, [[maturity|flower]] Pikmin twirl after they reach the apex of a throw arc in {{p1}} and {{p2}}, and this results in them falling slower. It also results in the Pikmin losing some horizontal momentum, and ending up closer to the leader compared to a leaf or bud. [[Purple Pikmin]], regardless of maturity, do a pound instead and no twirl.
Interestingly, [[maturity|flower]] Pikmin twirl after they reach the apex of a throw arc in {{p1}} and {{p2}}, and this results in them falling slower. It also results in the Pikmin losing some horizontal momentum, and ending up closer to the leader compared to a leaf or bud. [[Purple Pikmin]], regardless of maturity, do a pound instead and no twirl.
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The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|l|wii|c|wiiu|pcl}}, and leaders are one of the choices. In all games, Pikmin carrying [[bomb rock]]s and mines have their own groups.
The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|l|wii|c|wiiu|pcl}}, and leaders are one of the choices. In all games, Pikmin carrying [[bomb rock]]s and mines have their own groups.


In the first two games, [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.{{cite youtube|-IMaXzHzgr4|showing Blue Pikmin constantly failing to throw their partners to safety}} At least in ''Pikmin 2'', a Blue Pikmin's rescue throw is the same as a normal leader throw, which means it can be used to crush [[Dwarf Bulborb|Dwarf Red Bulborb]]s, for instance.{{cite web|https://www.twitch.tv/videos/441917009|Twitch clip|Twitch|published={{date|21|June|2019}}|retrieved={{date|21|June|2019}}}} In ''Pikmin 2''<nowiki>'</nowiki>s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s.
In the first two games, [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.{{cite youtube|-IMaXzHzgr4|showing Blue Pikmin constantly failing to throw their partners to safety}} At least in ''Pikmin 2'', a Blue Pikmin's rescue throw is the same as a normal leader throw, which means it can be used to crush [[Dwarf Bulborb|Dwarf Red Bulborb]]s, for instance.{{cite web|https://www.twitch.tv/videos/441917009|Twitch clip|Twitch|published={{date|21|June|2019}}|retrieved={{date|21|June|2019}}}} In ''Pikmin 2''<nowiki>'</nowiki>s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb rock]]s.


In ''Pikmin 3'', leaders and Pikmin cannot be thrown while standing on an enemy corpse. This is likely to prevent the player from going [[out of bounds]] by using the corpse to reach higher, normally inaccessible areas. However, they can be thrown while standing on a [[pellet]], although this is difficult because the leaders will automatically slide off of the pellet{{cite youtube|-A1tsYfNw28|of a speedrun that utilizes this trick (occurs at 40:00)|published={{date|4|November|2020}}|retrieved={{date|10|July|2023}}}}.
In ''Pikmin 3'', leaders and Pikmin cannot be thrown while standing on an enemy corpse. This is likely to prevent the player from going [[out of bounds]] by using the corpse to reach higher, normally inaccessible areas. However, they can be thrown while standing on a [[pellet]], although this is difficult because the leaders will automatically slide off of the pellet{{cite youtube|-A1tsYfNw28|of a speedrun that utilizes this trick (occurs at 40:00)|published={{date|4|November|2020}}|retrieved={{date|10|July|2023}}}}.
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Before throwing, it is possible to hold on to a Pikmin/leader by keeping the button pressed. While held on, the Pikmin or leader will make a sound indicating that they are ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitches, until thrown. The leader can move around with a party member in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. In ''Pikmin'' and ''Pikmin 2'', when a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that those of the type of the currently held Pikmin are at the front of the line &ndash; this allows the leader to throw several of the same type of Pikmin in a row.
Before throwing, it is possible to hold on to a Pikmin/leader by keeping the button pressed. While held on, the Pikmin or leader will make a sound indicating that they are ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitches, until thrown. The leader can move around with a party member in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. In ''Pikmin'' and ''Pikmin 2'', when a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that those of the type of the currently held Pikmin are at the front of the line &ndash; this allows the leader to throw several of the same type of Pikmin in a row.


While holding, it is also possible to swap the currently held Pikmin/leader for one of a different type in the party, if available. In ''[[New Play Control! Pikmin]]'', ''[[Pikmin 2]]'' and ''[[New Play Control! Pikmin 2]]'', {{button|gc|padlr|wii|b}} swaps the Pikmin type, while in ''Pikmin 3'', {{button|wiiu|l|wii|c|wiiu|pcl}} must be pressed; in this game, the thrown type can also be swapped without the leader holding on to anything, as stated above. ''Pikmin'' on the GameCube lacks this feature entirely. In ''Pikmin 2'' and the two ''New Play Control!'' remakes, {{button|gc|padud|wii|padud}} can also be used to swap for a different [[maturity]] in the same Pikmin type.
While holding, it is also possible to swap the currently held Pikmin/leader for one of a different type in the party, if available. In ''[[New Play Control! Pikmin]]'', ''[[Pikmin 2]]'' and ''[[New Play Control! Pikmin 2]]'', {{button|gc|padlr|wii|b}} swaps the Pikmin type, while in ''Pikmin 3'', {{button|wiiu|l|wii|c|wiiu|pcl}} must be pressed; in this game, the thrown type can also be swapped without the leader holding on to anything, as stated above. ''Pikmin'' on the GameCube lacks this feature entirely. In ''Pikmin 2'' and both ''New Play Control!'' ports, {{button|gc|padud|wii|padud}} can also be used to swap for a different [[maturity]] in the same Pikmin type.


In {{npcp1}}, if the Nunchuk stick is slightly moved while [[Captain Olimar]] is holding a Pikmin, Olimar will start facing the cursor, which will cause the Pikmin to follow behind where he's facing.{{cite youtube|TFhAAgbukCg|demonstrating how Pikmin follow Olimar when the stick is slightly moved in ''New Play Control! Pikmin''.}}
In {{npcp1}}, if {{button|wii|stick}} is slightly moved while [[Captain Olimar]] is holding a Pikmin, Olimar will start facing the cursor, which will cause the Pikmin to follow behind where he's facing.{{cite youtube|TFhAAgbukCg|demonstrating how Pikmin follow Olimar when the stick is slightly moved in ''New Play Control! Pikmin''.}}


The leader cannot perform any of the following actions while holding a Pikmin:
The leader cannot perform any of the following actions while holding a Pikmin:
*Switch [[leader]]
*Switch [[leader]]
*[[Dismiss]]
*[[Dismiss]]
*[[Whistle]]
*[[Whistle]] (whistling cancels the throw instead)
*[[Lie down]]
*[[Lie down]]
*Use [[spray]]s
*Use [[spray]]s
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Some Pikmin throws perform special actions, instead of making the Pikmin work on a task or latch on to something.
Some Pikmin throws perform special actions, instead of making the Pikmin work on a task or latch on to something.


*In the original ''Pikmin'' (but not the ''[[New Play Control! Pikmin|New Play Control!]]'' version), thrown [[Yellow Pikmin]] carrying [[bomb-rock]]s will become "ready". When [[whistle]]d, they will drop and activate the bomb-rock. In addition, if thrown next to a [[gate]] or enemy, the Pikmin will in turn throw the bomb at the target.
*In the original ''Pikmin'' (but not the ''[[New Play Control! Pikmin|New Play Control!]]'' or the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch versions]]), thrown [[Yellow Pikmin]] carrying [[bomb-rock]]s will become "ready". When [[whistle]]d, they will drop and activate the bomb-rock. In addition, if thrown next to a [[gate]] or enemy, the Pikmin will in turn throw the bomb at the target.
*Throwing a Pikmin at a [[Pellet Posy]]'s pellet will make it drop it after just one attack (this works for 1 pellets only in ''Pikmin 3'').
*Throwing a Pikmin at a [[Pellet Posy]]'s pellet will make it drop it after just one attack in ''Pikmin'', or make it drop instantly from ''Pikmin 2'' onwards (this only works for 1 pellets in ''Pikmin 3'' and ''Pikmin 4'').
*The following enemies behave differently when a Pikmin is thrown directly at them:
*The following enemies behave differently when a Pikmin is thrown directly at them:
**[[Anode Beetle]]: makes it flip and expose its weak point.
**[[Anode Beetle]]: makes it flip and expose its weak point.
**[[Breadbug]] and [[Giant Breadbug]]: [[Health|damages]] it and make it temporarily drop its object. For the Giant Breadbug, this is only true with Purple Pikmin.
**[[Breadbug]] and [[Giant Breadbug]]: [[Health|damages]] it and make it temporarily drop its object. For the Giant Breadbug, this is only true with Purple Pikmin.
**[[Dwarf Bulborb|Dwarf Red Bulborb]], [[Dwarf Bulbear]] (''Pikmin 2'' and the remakes only), [[Snow Bulborb]] and [[Dwarf Orange Bulborb]]: if the Pikmin is thrown at the center of the creature's back, it will die instantly.
**[[Dwarf Bulborb]], [[Snow Bulborb]] and [[Dwarf Orange Bulborb]]: if the Pikmin is thrown onto the creature's back, it will die instantly.
**[[Honeywisp]]: makes it drop its [[egg]] instantly and fly away.
**[[Dwarf Bulbear]]: In the first game, throwing a Pikmin onto the creature's back deals a large amount of damage to it, but doesn't kill it; from ''Pikmin 2'' onward (and in the New Play Control! and Nintendo Switch versions of the first game), it kills them instantly.
**[[Honeywisp]]: makes it drop its [[nectar]] (in the first game) or [[egg]] (in the second and fourth games) instantly and fly away.
**[[Iridescent Flint Beetle]], [[Iridescent Glint Beetle]] and [[Doodlebug]]: makes it flip in the air and drop some spoils.
**[[Iridescent Flint Beetle]], [[Iridescent Glint Beetle]] and [[Doodlebug]]: makes it flip in the air and drop some spoils.
**[[Shearwig]]: if airborne, the creature dies right away.
**[[Shearwig]]: if airborne, the creature dies right away in the first two games. in ''Pikmin 3'' and ''Pikmin 4'', it instead reduces them to ⅓ health and knocks them to the ground
**[[Unmarked Spectralids|Unmarked Spectralid]]: when hit in mid-air, this creature instantly dies, even though its [[health]] is as high as that of a Dwarf Red Bulborb.
**[[Unmarked Spectralids]], [[Red Spectralids]], [[White Spectralids]], and [[Yellow Spectralids]]: the creature instantly dies. Interestingly, Unmarked Spectralids die in one hit even though they have the same amount of health as a Dwarf Bulborb.
*When a [[Blue Pikmin]] is thrown at the [[Goolix]]' larger core, while the creature is stretched, the two cores will slam against one another, and all Pikmin attacking the smaller core will scatter around.
*When a [[Blue Pikmin]] is thrown at the [[Goolix]]'s larger core, while the creature is stretched, the two cores will slam against one another, and all Pikmin attacking the smaller core will scatter around.
*A Pikmin that is thrown at the [[Armored Cannon Beetle]]'s blow-hole will become trapped in it and make the boss overheat, exposing its weak point.
*A Pikmin that is thrown at the [[Armored Cannon Beetle]]'s blow-hole will become trapped in it and make it overheat, exposing its weak point.
*Throwing a Purple Pikmin at a [[Waterwraith]] will make it temporarily vulnerable.
*The shockwaves made by a Purple Pikmin landing after being thrown will make a [[Waterwraith]] temporarily vulnerable.
*A thrown Purple Pikmin can destroy [[Armored Cannon Larva|Armored Cannon Beetle Larva]] and [[Decorated Cannon Beetle Larva]] rocks in ''Pikmin 2''.
*A thrown Purple Pikmin can destroy [[Armored Cannon Larva|Armored Cannon Beetle Larva]] and [[Decorated Cannon Beetle Larva]] rocks in ''Pikmin 2''.
*In {{p3}}, a Rock Pikmin thrown directly at a [[crystal nodule]] will cause it to shatter.
*In {{p3}}, Rock Pikmin thrown at [[crystal]]s deal more damage to them than just running into or charging at them. This is no longer the case in {{p3d}}, where Rock Pikmin attacking or charging crystals deals the same amount of damage as being thrown at them.
*In ''Pikmin 3'', any kind of Pikmin thrown at a [[Grub-dog family|grub-dog]]'s eyes will cause it to recoil and spit out any Pikmin it may have started to eat.
*In ''Pikmin 3'', any kind of Pikmin thrown at a [[Grub-dog family|grub-dog]]'s eyes will cause it to recoil and spit out any Pikmin it may have started to eat.


==Tricks==
==Tricks==
{{game help|p1s|Do these still work in the Switch ports?}}
===Swarm trick===
===Swarm trick===
[[File:Swarm trick.jpg|thumb|left|250px|The swarm trick done with [[frame]]-perfect precision.]]
[[File:Swarm trick.jpg|thumb|left|250px|The swarm trick done with [[frame]]-perfect precision.]]
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The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|a}} and {{button|wii|padd}} can be pressed, especially without releasing the Nunchuk; it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though. One way to stop the cursor from leaving its spot on the screen is to place the Nunchuk hand's wrist in front of the [[Wii]] Remote's sensor.{{cite youtube|Wi0SQHvNv6c|demonstrating how one can cover the infrared sensor on the Wii Remote to stop the cursor from shaking about}}
The method for the ''New Play Control!'' games is quite a lot harder than the GameCube way, as it is harder to position the fingers so that both {{button|wii|a}} and {{button|wii|padd}} can be pressed, especially without releasing the Nunchuk; it is also hard to maintain a steady cursor while two fingers are pressing on the Wii Remote repeatedly. Finally, it is hard to maintain two different button rhythms at once. As such, an alternate strategy is normally used instead. Because the leader can move independently of the cursor, the latter can be held on the target, and the player can focus on moving the leader through the group. Care should be taken in order to keep the cursor from deviating from its intended place, though. One way to stop the cursor from leaving its spot on the screen is to place the Nunchuk hand's wrist in front of the [[Wii]] Remote's sensor.{{cite youtube|Wi0SQHvNv6c|demonstrating how one can cover the infrared sensor on the Wii Remote to stop the cursor from shaking about}}


In ''Pikmin 3'', a Pikmin of the standby type will instantly move towards the leader's hand.
In ''Pikmin 3'' and ''Pikmin 4'', a Pikmin of the standby type will instantly move towards the leader's hand.


===Longer throw trick===
===Longer throw trick===
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===High ledge glitch===
===High ledge glitch===
By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally.{{cite youtube|79o04GEvocI|showing how the high ledge glitch can be used to get non-Yellow Pikmin up high ledges}}{{cite web|http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310|2:25 of part 4 of a speedrun|Speed Demos Archive}} This glitch is only possible in ''Pikmin'' and ''Pikmin 2'', as well as the Wii remakes.
By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally.{{cite youtube|79o04GEvocI|showing how the high ledge glitch can be used to get non-Yellow Pikmin up high ledges}}{{cite web|http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310|2:25 of part 4 of a speedrun|Speed Demos Archive}} This glitch is only possible in ''Pikmin'' and ''Pikmin 2'', as well as ther ''New Play Control!'' and Nintendo Switch ports.


With the added distance of the trick comes added throw strength, which, when used towards a wall, can be enough to propel the Pikmin high enough to reach a high ledge. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others.
With the added distance of the trick comes added throw strength, which, when used towards a wall, can be enough to propel the Pikmin high enough to reach a high ledge. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others.
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===Throwing Pikmin higher or further===
===Throwing Pikmin higher or further===
Interestingly, there are a few ways to throw [[Pikmin family|Pikmin]] even higher or further, in {{npcp1}} and {{npcp2}}. It depends on the type and the way the Pikmin is thrown. The following tricks do not have any known uses at the moment, however. Also, they do not work in ''Pikmin'' nor ''Pikmin 2'', only the Wii remakes.
Interestingly, there are a few ways to throw [[Pikmin family|Pikmin]] even higher or further, in {{npcp1}} and {{npcp2}}. It depends on the type and the way the Pikmin is thrown. The following tricks do not have any known uses at the moment, however. Also, they do not work in ''Pikmin'' nor ''Pikmin 2'', only the Wii ports.


*'''Throwing Pikmin higher''': If [[Yellow Pikmin]] are thrown from a [[plant]]{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or on top of a piece of [[chiyogami]]{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}}, they will go higher than normal. Yellow Pikmin can also be thrown higher thanks to [[fire geyser]]s{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to fire geysers}}, corpses{{cite youtube|iCZnrreDRtE|showing Yellow Pikmin being thrown higher thanks to corpses}} and [[treasure]]s{{cite youtube|0rgXNMZAhyo|showing Yellow Pikmin being thrown higher thanks to treasures}}.
*'''Throwing Pikmin higher''': If [[Yellow Pikmin]] are thrown from a [[plant]]{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or on top of a piece of [[chiyogami]]{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}}, they will go higher than normal. Yellow Pikmin can also be thrown higher thanks to [[fire geyser]]s{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to fire geysers}}, corpses{{cite youtube|iCZnrreDRtE|showing Yellow Pikmin being thrown higher thanks to corpses}} and [[treasure]]s{{cite youtube|0rgXNMZAhyo|showing Yellow Pikmin being thrown higher thanks to treasures}}.