Challenge Mode (Pikmin 2): Difference between revisions

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All levels have a time limit (in units that do not represent seconds), within which one must advance to the next sublevel or fail the challenge. Every sublevel, some more units of time are added to the existing amount. Being awarded a white flower upon completion means that one or more [[Pikmin family|Pikmin]] have died, while a no-death completion earns a pink flower. A widely held misconception is that in order to beat Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[Cutscenes|cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers.
All levels have a time limit (in units that do not represent seconds), within which one must advance to the next sublevel or fail the challenge. Every sublevel, some more units of time are added to the existing amount. Being awarded a white flower upon completion means that one or more [[Pikmin family|Pikmin]] have died, while a no-death completion earns a pink flower. A widely held misconception is that in order to beat Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[Cutscenes|cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers.
There is a minor [[Glitches|glitch]], in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.


==Co-op==
==Co-op==
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==Levels==
==Levels==
{| style="width:60%"
|
*[[Explorer's Cave]]
*[[Explorer's Cave]]
*[[Novice Training]]
*[[Novice Training]]
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*[[Dweevil Nest]]
*[[Dweevil Nest]]
*[[Cavernous Abyss]]
*[[Cavernous Abyss]]
|
*[[Snack Pit]]
*[[Snack Pit]]
*[[Three Color Training]]
*[[Three Color Training]]
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*[[Sniper Room]]
*[[Sniper Room]]
*[[Emperor's Realm]]
*[[Emperor's Realm]]
|}
==Trivia==
*There is a minor [[Glitches|glitch]], in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[Pikpik carrot]]s join the player's party, and act as Pikmin.


==See also==
==See also==