Glitches in Pikmin 3: Difference between revisions

m
Linked to Throw.
m (Linked to Dismiss.)
m (Linked to Throw.)
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| effects = Control Pikmin without being exactly where they are.
| effects = Control Pikmin without being exactly where they are.
| prerequisites = Obtain the [[Dodge Whistle]]
| prerequisites = Obtain the [[Dodge Whistle]]
| howto = Throw Pikmin up a ledge or over a gap, and call them and repetitively use the [[Dodge Whistle]], and the Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[Hay]] north of the landing site in the [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessable.
| howto = [[Throw]] Pikmin up a ledge or over a gap, and call them and repetitively use the [[Dodge Whistle]], and the Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[Hay]] north of the landing site in the [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessable.
| explanation = When dodging, the Pikmin are programmed to roll with the captain, but if the captain's roll path is blocked, and the Pikmin's is not, then they will still roll.
| explanation = When dodging, the Pikmin are programmed to roll with the captain, but if the captain's roll path is blocked, and the Pikmin's is not, then they will still roll.
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| prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph
| prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph
| howto = At the [[Distant Tundra]], with Brittany, go to the top of the slide near the [[Whiptongue Bulborb]] and use the [[Dodge Whistle]] to hit the west side of the slide's edge, then walk against it. If done correctly, Brittany should not slide down, but rather be walking against the wall. Continue walking down the wall and it should be possible to get up the wall and out of bounds. Once Brittany is out of bounds, she can jump off over at the side of the river where Alph is. However, it will be impossible to call Alph (or Brittany, after switching) and they will not react to being pushed, either. After the day ends, Brittany will automatically be sent back into the cave, unless the double bridge is finished.
| howto = At the [[Distant Tundra]], with Brittany, go to the top of the slide near the [[Whiptongue Bulborb]] and use the [[Dodge Whistle]] to hit the west side of the slide's edge, then walk against it. If done correctly, Brittany should not slide down, but rather be walking against the wall. Continue walking down the wall and it should be possible to get up the wall and out of bounds. Once Brittany is out of bounds, she can jump off over at the side of the river where Alph is. However, it will be impossible to call Alph (or Brittany, after switching) and they will not react to being pushed, either. After the day ends, Brittany will automatically be sent back into the cave, unless the double bridge is finished.
| notes = If Pikmin are brought out of bounds with Brittany, they can be thrown on the partially-submerged [[Gate|Dirt Wall]] and it can be broken, allowing easy access between the two sides of the river.
| notes = If Pikmin are brought out of bounds with Brittany, they can be [[throw]]n on the partially-submerged [[Gate|Dirt Wall]] and it can be broken, allowing easy access between the two sides of the river.
| explanation = The game considers Alph and Brittany separated untill the double bridge is finished, even if they are in the same area.
| explanation = The game considers Alph and Brittany separated untill the double bridge is finished, even if they are in the same area.
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