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==Level information== | ==Level information== | ||
* | *'''Theme''': Metal | ||
**[[Blowhog]]s | *'''Enemies''': | ||
**[[Careening Dirigibug]]s | |||
**[[Fiery Blowhog]]s | |||
**[[Watery Blowhog]]s | |||
**[[Anode Beetle]]s | **[[Anode Beetle]]s | ||
**[[Shearwig]]s (under marbles) | **[[Shearwig]]s (under marbles) | ||
* | *'''Hazards''': | ||
**[[Electricity]] | **[[Hazard#Electricity|electrical wires]] | ||
**[[ | **[[Bomb-rock]]s | ||
**[[ | *'''Treasures''': | ||
**[[ | **[[Crystallized Telekinesis]] inside the Careening Dirigibugs | ||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**[[Pellet Posy|Pellet Posies]] | |||
{{sublevel technical | |||
|2p = y | |||
|cave = vs_4_karakuchi | |||
|enemymax = 50 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 70 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = vs_4_metal.txt | |||
|lightfile = metal_light_cha.ini | |||
|bg = "build" (steel) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_hitode4x4_6_metal|Room with rusty hatch (x2) | |||
|room_hitode4x4_3_metal|Circular room with raised corner (x2) | |||
|room_cent_4_metal|Circular room with 4 exits (x1) | |||
|item_cap_metal|Dead end with item (x2) | |||
|way2x2_metal|Long corridor (x4) | |||
|wayl_metal|Turning corridor (x2) | |||
}} | |||
{{sublevel units | |||
|way3_metal|Three-way crossing (x2) | |||
|way2_metal|Corridor (x2) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | |||
{{!}}- | |||
{{sublevel units | |||
|room_mid2_3_metal|Y-shaped room (x2) | |||
|room_vs_hitode4x4_6_metal|Room with rusty hatch (x2) | |||
|item_cap_metal|Dead end with item (x10) | |||
|wayl_metal|Turning corridor (x4) | |||
|way2_metal|Corridor (x2) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | |||
{{!}}- | |||
{{sublevel units | |||
|room_hitode4x4_7_metal|Room with blue circles (x2) | |||
|room_mid2_3_metal|Y-shaped room (x2) | |||
|item_cap_metal|Dead end with item (x5) | |||
|way3_metal|Three-way crossing (x1) | |||
|way2_metal|Corridor (x5) | |||
|wayl_metal|Turning corridor (x1) | |||
}} | |||
}} | |||
==Tips== | ==Tips== |