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(What slide? And what wall? This needs to be added...) |
(Added a Strategies section for describing sequence breaks that make the run easier.) |
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[[File:7dayrun.jpg|thumb|250px|A completed 7 day run.]] | [[File:7dayrun.jpg|thumb|250px|A completed 7 day run.]] | ||
The '''7 day run''' is a [[challenge run]] of ''[[Pikmin 3]]'' that involves | The '''7 day run''' is a [[challenge run]] of ''[[Pikmin 3]]'' that involves progressing through the game's major objectives as quickly as possible to reach the end of the game in just 7 in-game [[day]]s. Collecting all 66 [[fruit]]s is not possible in this time, as at least 3 more days are required to 100% the game (see [[10 day run]]). Fruit is only necessary to collect for survival purposes and it's possible to finish the game having only collected a single fruit (the [[Crimson Banquet]]). However, any combination of fruits is allowed and up to the player. This run can be done in conjunction with a [[zero death run]], [[42 Pikmin run]], or both. | ||
==Route== | ==Route== | ||
'''Day 1: [[Distant Tundra]]/[[Tropical Wilds]]''' | '''Day 1: [[Distant Tundra]]/[[Tropical Wilds]]''' | ||
* Complete [[Charlie]]'s | * Complete [[Charlie]]'s section in the Distant Tundra. | ||
* Discover and grow [[Red Pikmin]] with [[Alph]]. | * Discover and grow [[Red Pikmin]] with [[Alph]]. | ||
* Reach end of cave to automatically end the day. | * Reach the end of the cave to automatically end the day. | ||
'''Day 2: [[Garden of Hope]]''' | '''Day 2: [[Garden of Hope]]''' | ||
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'''Day 3: [[Distant Tundra]]''' | '''Day 3: [[Distant Tundra]]''' | ||
* Discover and grow [[Yellow Pikmin]]. | * Discover and grow [[Yellow Pikmin]]. | ||
* | * Build the bridge to reunite with Brittany. | ||
* Defeat the [[Vehemoth Phosbat]] to rescue Charlie. | |||
* Defeat the [[Vehemoth Phosbat]] | |||
'''Day 4: [[Tropical Wilds]]''' | '''Day 4: [[Tropical Wilds]]''' | ||
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'''Day 7: [[Formidable Oak]]''' | '''Day 7: [[Formidable Oak]]''' | ||
* Encounter [[Mysterious Life Form]]. | * Encounter the [[Mysterious Life-Form]]. | ||
* Carry [[Olimar]] through the cave. | * Carry [[Olimar]] through the cave. | ||
* Defeat [[Plasm Wraith]]. | * Defeat the [[Plasm Wraith]]. | ||
* | |||
== Strategies == | |||
While this run can be completed using intended strategies, doing so is very difficult. [[Sequence break]]s can make certain parts of this challenge much faster. Examples include: | |||
* Skipping building the bridge in the [[Distant Tundra]] by climbing out of bounds and pushing down the [[iron ball]], or alternatively going straight to the boss via the back entrance. | |||
* Clipping underneath a stationary lily pad in the [[Twilight River]] to unlock [[Winged Pikmin]] without building the cyan bridge. | |||
* Clipping to the [[Peckish Aristocrab]] plateau in the [[Garden of Hope]] revisit to skip building the pot-shaped bridge. | |||
* Pushing down the [[paper bag]] in the [[Formidable Oak]] by using the [[Dodge Whistle]] (in the original ''Pikmin 3'') or repeatedly [[Charge|charging]] (in ''Pikmin 3 Deluxe''). | |||
== See also == | == See also == |