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{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4d_4_renga|Room with 4 exits ( | |room_4x4d_4_renga|Room with 4 exits (×2) | ||
|room_vs_spiral_1_conc|Spiraling room ( | |room_vs_spiral_1_conc|Spiraling room (×1) | ||
|item_cap_snow|Dead end with item ( | |item_cap_snow|Dead end with item (×4) | ||
|way2_snow|Corridor ( | |way2_snow|Corridor (×6) | ||
|wayl_snow|Turning corridor ( | |wayl_snow|Turning corridor (×4) | ||
|way3_snow|Three-way crossing ( | |way3_snow|Three-way crossing (×3) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2x2_snow|Long corridor ( | |way2x2_snow|Long corridor (×3) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4e_4_conc|Room with 4 exits and C-shaped wall ( | |room_4x4e_4_conc|Room with 4 exits and C-shaped wall (×3) | ||
|room_dan4x4h_2_conc|Room with 2 exits and raised edge ( | |room_dan4x4h_2_conc|Room with 2 exits and raised edge (×2) | ||
|wayl_conc|Turning corridor ( | |wayl_conc|Turning corridor (×7) | ||
|way2_conc|Corridor ( | |way2_conc|Corridor (×2) | ||
|item_cap_conc|Dead end with item ( | |item_cap_conc|Dead end with item (×4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_4x4d_4_renga|Room with 4 exits ( | |room_4x4d_4_renga|Room with 4 exits (×2) | ||
|room_manh7x7p_boss_conc|Circular room with 9 exits ( | |room_manh7x7p_boss_conc|Circular room with 9 exits (×1) | ||
}} | }} | ||
}} | }} |