Angle Maze: Difference between revisions

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  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4d_4_renga|Room with 4 exits (x2)
  |room_4x4d_4_renga|Room with 4 exits (×2)
  |room_vs_spiral_1_conc|Spiraling room (x1)
  |room_vs_spiral_1_conc|Spiraling room (×1)
  |item_cap_snow|Dead end with item (x4)
  |item_cap_snow|Dead end with item (×4)
  |way2_snow|Corridor (x6)
  |way2_snow|Corridor (×6)
  |wayl_snow|Turning corridor (x4)
  |wayl_snow|Turning corridor (×4)
  |way3_snow|Three-way crossing (x3)
  |way3_snow|Three-way crossing (×3)
  }}
  }}
  {{sublevel units
  {{sublevel units
  |way2x2_snow|Long corridor (x3)
  |way2x2_snow|Long corridor (×3)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4e_4_conc|Room with 4 exits and C-shaped wall (x3)
  |room_4x4e_4_conc|Room with 4 exits and C-shaped wall (×3)
  |room_dan4x4h_2_conc|Room with 2 exits and raised edge (x2)
  |room_dan4x4h_2_conc|Room with 2 exits and raised edge (×2)
  |wayl_conc|Turning corridor (x7)
  |wayl_conc|Turning corridor (×7)
  |way2_conc|Corridor (x2)
  |way2_conc|Corridor (×2)
  |item_cap_conc|Dead end with item (x4)
  |item_cap_conc|Dead end with item (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4d_4_renga|Room with 4 exits (x2)
  |room_4x4d_4_renga|Room with 4 exits (×2)
  |room_manh7x7p_boss_conc|Circular room with 9 exits (x1)
  |room_manh7x7p_boss_conc|Circular room with 9 exits (×1)
  }}
  }}
}}
}}