Anode Dweevil: Difference between revisions

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The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.  
The '''Anode Dweevil''' ({{j|キショイグモ|Ki Shoi Gumo|Yellow Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. It is a yellow [[Dweevil family|dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy. Anode Dweevils also pick up dead foes and treasures, which is common to all Dweevils.


==Stats==
==Stats==
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==Behavior==
==Behavior==
Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, one will attempt to defend itself by releasing lethal electricity below it.  
Anode Dweevils will wander around the sublevel, looking for treasure, corpses, or [[Castaway]]s to pick up. They are largely passive to Pikmin and will generally run away from them and leaders, only attacking in self-defense. When provoked, one will attempt to defend itself by releasing lethal electricity below it.


When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.


In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes Firestarters, although this can only be seen with [[Fiery Dweevil|Fiery Dweevils]] in [[Giant's Hearth]] ingame. Items that can explode, like [[Bomb rock|Bomb Rocks]] or [[Ice Blast|Ice Blasts]] can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.
In ''Pikmin 4'', as with all dweevils, the Anode Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with [[Fiery Dweevil]]s in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.


==Strategy==
==Strategy==
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Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking.
Simply [[punch]] the Dweevil to death. If it starts charging up electricity, retreat to avoid the attack, unless you have the Anti-Electrifier, in which case, simply keep attacking.


Even without the Anti-Electrifier, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.
Even without his {{oatchi|Anti-Electrifier}}, Oatchi can likely kill it before it can get an attack off, assuming his Bite skill has been trained.


==Technical information==
==Technical information==
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P2 Anode Dweevil corpse.jpg|The corpse of an Anode Dweevil.
P2 Anode Dweevil corpse.jpg|The corpse of an Anode Dweevil.
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</gallery>
===''Pikmin 4''===
===''Pikmin 4''===
<gallery>
<gallery>
Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Anode Dweevils P4.jpg|A group of Anode Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
</gallery>
===''Other''===
 
===Other===
<gallery>
<gallery>
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.