Antenna Beetle: Difference between revisions

m
no edit summary
(Concept art is almost always in infobox for P/P2 enemies)
Tag: Mobile edit
mNo edit summary
Line 10: Line 10:
}}
}}


'''Antenna Beetles''' ({{j|カマドフマ|Kamadofuma|{{w|Rhaphidophoridae|Cave Cricket}}}}) are creatures in ''[[Pikmin 2]]'' that can pose danger to [[Pikmin family|Pikmin]], but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[leader]]s' [[whistle]]s do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, it can be [[Group move|swarmed]] as it lands or have Pikmin [[throw]]n on top of; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]].
'''Antenna Beetles''' ({{j|カマドフマ|Kamadofuma|{{w|Rhaphidophoridae|Cave Cricket}}}}) are creatures in ''[[Pikmin 2]]'' that can pose danger to [[Pikmin family|Pikmin]], but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[leader]]s' [[whistle]]s do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, it can be [[swarm]]ed as it lands or have Pikmin [[throw]]n on top of; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]].


The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional (the needle fluttering about and flashing a pinkish color) is an absolute indication that one is on the same sublevel as the leaders.
The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional (the needle fluttering about and flashing a pinkish color) is an absolute indication that one is on the same sublevel as the leaders.
2,450

edits