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(Added a section explaining segments and portals, as well as some peculiarities.) |
(Standardized the term "segment".) |
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==Features== | ==Features== | ||
[[File:Mezame snap.jpg|thumb|left|200px|A map of the Awakening Wood, an area in ''Pikmin 2''.]] | [[File:Mezame snap.jpg|thumb|left|200px|A map of the Awakening Wood, an area in ''Pikmin 2''.]] | ||
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated | In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated [[segment]]s, with special connections that teleport leaders and Pikmin between them. | ||
{{clear}} | {{clear}} | ||
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**'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | **'''Rock''': Caves are structured from rock, and types range from simple brown rock, similar to that in ''[[Pikmin (game)|Pikmin]]'' and ''Pikmin 2'', to odd moss-covered rock, looking like granite. | ||
**'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | **'''Mud''': Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the boss' stomps. | ||
**'''Lily pads''': [[Lily pad]]s drift along rivers in the [[Twilight River]], allowing leaders and Pikmin to travel across it and find more | **'''Lily pads''': [[Lily pad]]s drift along rivers in the [[Twilight River]], allowing leaders and Pikmin to travel across it and find more [[segment]]s. | ||
*Man-made | *Man-made | ||
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | **'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places. | ||
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | **'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions. | ||
**'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further | **'''Scales''': A set of scales can be found in areas in both Story and Mission Mode. These scales have a redesign from ''Pikmin 2'', and can be used to get to fruits and to further segments. | ||
**'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | **'''Rusted metal''': Metal similar to that in ''Pikmin 2'', but darker and with less or more rust. | ||
**'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. | **'''Pipes''': They are unique ways of transport in the Bingo Battle area [[Rusted Labyrinth]]. They allow leaders to slide to lower areas, while geysers can transport them back up to the upper areas. |