Brawl Yard: Difference between revisions

1,540 bytes added ,  10 years ago
Expanded.
m (Disambiguated.)
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== Level information ==
== Level information ==
*;Enemies
*'''Theme''': Garden
**[[Decorated Cannon Beetle]]
*'''Enemies''':
**[[Cloaking Burrow-nit]]
**[[Decorated Cannon Beetle]]s
**[[Skitter Leaf]]
**[[Cloaking Burrow-nit]]s
**[[Shearwig]]
**[[Skitter Leaf|Skitter Leaves]]
**[[Female Sheargrub]]
**[[Female Sheargrub]]s
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
**[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles
*'''Plants''':
**[[Clover]]s
**[[Margaret]]s
**[[Dandelion]]s
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
 
{{sublevel technical
|2p          = y
|cave        = vs_7_nobinobi
|enemymax    = 40
|itemmax    = 0
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|bg          = "hiroba" (garden)
|clog        = No
|hiddenfloor = 1
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (x2)
|room_vs_big_kusachi|Room with upside-down bucket (x1)
|item_cap_kusachi|Dead end with item (x7)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (x1)
|room_vs_big2_kusachi|Room with 5 exits (x1)
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1)
|item_cap_kusachi|Dead end with item (x4)
|way2x2_kusachi|Long corridor (x3)
|wayl_kusachi|Turning corridor (x1)
}}
{{sublevel units
|way2_kusachi|Corridor (x1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
{{!}}-
{{sublevel units
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2)
|room_vs_mid_kusachi|Large three-way crossing (x2)
|way2_kusachi|Corridor (x4)
|item_cap_kusachi|Dead end with item (x2)
}}
}}


== Border glitch ==
== Border glitch ==