Breeding Ground: Difference between revisions

Noted spawning inconsistencies.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
(Noted spawning inconsistencies.)
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* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 8
** {{icon|Clover|y}} × 8
** {{icon|Dandelion|y}} × 20
** {{icon|Dandelion|y}} &times; 16<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 20 Dandelions should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 16.</ref>
** {{icon|Figwort|y}} (small red) &times; 8
** {{icon|Figwort|y}} (small red) &times; 8
** {{icon|Margaret|y}} &times; 60
** {{icon|Queen Candypop Bud|y}} &times; 5
** {{icon|Queen Candypop Bud|y}} &times; 5
* '''Others''':
* '''Others''':
Line 104: Line 103:
| 3
| 3
| {{icon|Dandelion|y}}
| {{icon|Dandelion|y}}
| 20
| 20<ref group="Sublevel 1 note" name="s1n1"/>
| None
| None
| Plant spots
| Plant spots
Line 110: Line 109:
| 4
| 4
| {{icon|Margaret|y}}
| {{icon|Margaret|y}}
| 60
| 60<ref group="Sublevel 1 note">The sublevel's data makes it so 60 Margarets should spawn in total, but the Dandelions already fill all possible "decorative" object spawn points, so no Margaret can ever be spawned.</ref>
| None
| None
| Plant spots
| Plant spots
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| Dead ends
| Dead ends
|}
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''