Camera: Difference between revisions

237 bytes added ,  5 years ago
Added breif H!P info
(Added some info about the leader silhouettes when they're obscured.)
(Added breif H!P info)
Tag: Mobile edit
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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}


{{otheruses|the regular in-game camera|the KopPad app|KopPad#Camera|t1=KopPad}}
{{otheruses|the regular in-game camera|the KopPad app|KopPad#Camera|t1=KopPad|the treasure|Smile Detector}}


The '''camera''' is the viewpoint from which the player can see the action in a game's world. In the [[Pikmin series|''Pikmin'' games]], the camera can be adjusted by the player, in order to ensure that they can normally navigate through the [[area]]s and [[cave]]s while being able to see what they're doing effectively.
The '''camera''' is the viewpoint from which the player can see the action in a game's world. In the main [[Pikmin series|''Pikmin'' games]], the camera can be adjusted by the player, in order to ensure that they can normally navigate through the [[area]]s and [[cave]]s while being able to see what they're doing effectively.


During normal gameplay, the camera is above ground level, pointing down, but some [[cutscene]]s move the camera automatically, as well as some tutorials and cinematic routes in ''[[Pikmin 3]]'', such as the pathway leading up to a [[boss]]. Some sections and levels play out on a fully 2D view, with the camera at ground level to the side of the action. Thus is the case of the [[seesaw block]] section on the [[Garden of Hope]]. In ''Pikmin 3'', the camera may also move up if there is an obstruction in the way blocking the view, like a [[plant]], and when it needs to show a different section of the area when switching leaders, it first fades out from the current one and then fades in on the new area; this process pauses the game slightly.{{cite youtube|wvme1KlOmE0|showing how the game pauses briefly when the camera changes area sections}}
During normal gameplay, the camera is above ground level, pointing down, but some [[cutscene]]s move the camera automatically, as well as some tutorials and cinematic routes in ''[[Pikmin 3]]'', such as the pathway leading up to a [[boss]]. Some sections and levels play out on a fully 2D view, with the camera at ground level to the side of the action. Thus is the case of the [[seesaw block]] section on the [[Garden of Hope]]. In ''Pikmin 3'', the camera may also move up if there is an obstruction in the way blocking the view, like a [[plant]], and when it needs to show a different section of the area when switching leaders, it first fades out from the current one and then fades in on the new area; this process pauses the game slightly.{{cite youtube|wvme1KlOmE0|showing how the game pauses briefly when the camera changes area sections}}
In {{hp}}, the camera will simply follow where [[Captain Olimar]] is, so that he'll a always be in the center of the bottom screen. However, when cutscenes play the camera changes to focus on them.


==Controlling the camera==
==Controlling the camera==
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