Cave: Difference between revisions

21 bytes added ,  6 months ago
m
→‎Pikmin management: fixed broken link
mNo edit summary
m (→‎Pikmin management: fixed broken link)
Tag: Mobile edit
Line 220: Line 220:
In ''Pikmin 2'', the [[Pikmin limit]] is respected even inside caves, while in ''Pikmin 4'' the player can have as many Pikmin as they want inside the cave, and even from more than 3 types, though the Pikmin they can bring in from the surface must still respect those two limits. Also in ''Pikmin 4'', if the cave is exited with surplus Pikmin, any extras will simply be brought to the Onion when the player chooses what Pikmin types to take with them once they land.
In ''Pikmin 2'', the [[Pikmin limit]] is respected even inside caves, while in ''Pikmin 4'' the player can have as many Pikmin as they want inside the cave, and even from more than 3 types, though the Pikmin they can bring in from the surface must still respect those two limits. Also in ''Pikmin 4'', if the cave is exited with surplus Pikmin, any extras will simply be brought to the Onion when the player chooses what Pikmin types to take with them once they land.


When exiting the current sublevel, [[sprout]]s will remain behind and be lost forever; the game will even show a confirmation dialog about this if that is the case. Oddly, in ''Pikmin 4'', the game will not consider these Pikmin as dead within the [[Status Report]] screen.
When exiting the current sublevel, [[sprout]]s will remain behind and be lost forever; the game will even show a confirmation dialog about this if that is the case. Oddly, in ''Pikmin 4'', the game will not consider these Pikmin as dead within the [[Tablet#Status Report|Status Report]] screen.


=== Completion ===
=== Completion ===