Cave of Pain: Difference between revisions

2,913 bytes added ,  3 months ago
m
Replaced the Pikmin's icons with Pikmin 2 ones.
m (s/bomb rock/bomb\-rock)
m (Replaced the Pikmin's icons with Pikmin 2 ones.)
(37 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Cave of Pain.jpg
|sublevels=1
|sublevels=1
|size=250px
|size=250px
|red=50
|red=50
|redm=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
Line 10: Line 9:
|gridrow=6
|gridrow=6
}}
}}
{{guide}}
The '''Cave of Pain''' is the twenty-seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s.


The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.
==Sublevel 1==
 
* '''Theme''': Snow
You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[Ultra Bitter Spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]''
* '''Time''': 160 (320 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 50 (flower)
* '''Treasures''':
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils)
** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb)
** {{icon|Crystallized Clairvoyance|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
** {{icon|Gyroid Bust|y}} × 1
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb)
** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax)
** {{icon|The Key|y}} × 1
* '''Enemies''':
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Hairy Bulborb|y}} × 1
** {{icon|Volatile Dweevil|y}} × 6
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 3
** {{icon|Boulder|y}} × 8
* '''Vegetation''':
** None
* '''Others''':
** None


==Sublevel 1==
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them.
*'''Theme''': Snow
*'''Time''': 160
*'''Enemies''':
**1 [[Hairy Bulborb]] (drops from the sky)
**1 [[Dwarf Red Bulborb]] (drops from the sky)
**1 [[Fiery Bulblax]] (drops from the sky)
**2 [[Anode Dweevil]]s (drop from the sky)
**6 [[Volatile Dweevil]]s (drop from the sky)
*'''Hazards''':
**3 [[bomb-rock]]s (drop from the sky)
**8 [[Hazard#Boulders|boulders]]
*'''Treasures''':
**[[Combustion Berry]] (inside the Hairy Bulborb)
**[[Omniscient Sphere]] (inside the Dwarf Red Bulborb)
**[[Seed of Greed]] (inside the Fiery Bulblax)
**2 [[Arboreal Frippery|Arboreal Fripperies]] (inside the Anode Dweevils)
**[[The Key]]
**[[Crystallized Telepathy]]
**[[Crystallized Clairvoyance]]
**[[Gyroid Bust]]
*'''Plants''':
**None
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
Line 48: Line 50:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|geyser      = No (despite having one, in reality)  
|ctrratio    = 0
|geyser      = No (despite having one, in reality)
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_snow|Dead end with item
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka2_2_snow|'''Room with large trunk'''
|room_saka2_2_snow|'''Room with large trunk'''
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Combustion Berry|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Bulblax|y}}
| 1
| Falls from the sky
| "Special" enemy spots
|-
| -
| {{icon|Seed of Greed|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Anode Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| Cave unit seams
|-
| -
| {{icon|Arboreal Frippery|y|v=US}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 7
| {{icon|Volatile Dweevil|y}}
| 3
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 9
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Boulder|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Divine Punishment Den
|SpaA=Cueva del Dolor
|SpaAM=Cave of Pain
|FraA=Grotte du martyre
|FraAM=Martyrdom cave
|FraE=Grotte du Martyre
|FraEM=Martyrdom Cave
|Ger=Höhle des Schmerzes
|GerM=Cave of Pain
|Ita=Covo del dolore
|ItaM=Den of pain
}}
}}


{{CM}}
{{CM}}