Challenge Mode (Pikmin 2): Difference between revisions

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==Trivia==
==Trivia==
*There is a minor [[Glitches|glitch]], in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*There is a minor [[Glitches|glitch]], in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[Pikpik carrot]]s join the player's party, and act as Pikmin.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin.


==See also==
==See also==