Challenge Mode (Pikmin 2): Difference between revisions

Sprouts left behind also count as deaths.
(Sprouts left behind also count as deaths.)
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The '''Challenge Mode''' in ''[[Pikmin 2]]'' is very different from the one in the first game. To unlock it, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]]. Challenge Mode takes place in many [[cave]] areas and the player will need to collect [[The Key]] in each to advance through sublevels, and so complete the level. Challenge mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. There are 30 levels in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. Gameplay in Challenge Mode levels is the same as in the regular story mode, except the player only has one usable [[Exploration Kit]] treasure: the [[Five-man Napsack]].
The '''Challenge Mode''' in ''[[Pikmin 2]]'' is very different from the one in the first game. To unlock it, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]]. Challenge Mode takes place in many [[cave]] areas and the player will need to collect [[The Key]] in each to advance through sublevels, and so complete the level. Challenge mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. There are 30 levels in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. Gameplay in Challenge Mode levels is the same as in the regular story mode, except the player only has one usable [[Exploration Kit]] treasure: the [[Five-man Napsack]].


All levels have a time limit (in units; each unit represents two seconds), within which one must advance to the next sublevel or fail the challenge. Every sublevel, some more units of time are added to the existing amount. Being awarded a white flower upon completion means that one or more [[Pikmin family|Pikmin]] have died, while a no-death completion earns a pink flower. A widely held misconception is that in order to beat Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[Cutscenes|cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers.
All levels have a time limit (in units; each unit represents two seconds), within which one must advance to the next sublevel or fail the challenge. Every sublevel, some more units of time are added to the existing amount. Being awarded a white flower upon completion means that one or more [[Pikmin family|Pikmin]] have died (or Pikmin sprouts have been left behind), while a no-death completion earns a pink flower. A widely held misconception is that in order to beat Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[Cutscenes|cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers.


The final score the player receives depends on the amount of Pokos gathered, the amount of Pikmin that survived at the end, and the amount of time left on the timer before leaving. If the run is ended because a [[leader]] lost all his [[health]] or because the timer ran out, then the number of Pikmin and time remaining will be set to 0 when tallying up the score. The final score value is obtained by summing the three factors, but the number of Pokos and number of remaining Pikmin are multiplied by 10, as detailed in the following formula:
The final score the player receives depends on the amount of Pokos gathered, the amount of Pikmin that survived at the end, and the amount of time left on the timer before leaving. If the run is ended because a [[leader]] lost all his [[health]] or because the timer ran out, then the number of Pikmin and time remaining will be set to 0 when tallying up the score. The final score value is obtained by summing the three factors, but the number of Pokos and number of remaining Pikmin are multiplied by 10, as detailed in the following formula: