Combat: Difference between revisions

1,536 bytes removed ,  1 year ago
All of this info is already in White Pikmin, so I've linked there, similar to the other sections.
m (Fixing redirect)
(All of this info is already in White Pikmin, so I've linked there, similar to the other sections.)
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===Purple Pikmin pound===
===Purple Pikmin pound===
{{main|Purple Pikmin}}
{{see more|Purple Pikmin}}
In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, but for the [[Segmented Crawbster]], [[Waterwraith]], and [[Emperor Bulblax]] it is 10 damage. After this pound, it will get off the enemy and hit it from the side as normal.
In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, but for the [[Segmented Crawbster]], [[Waterwraith]], and [[Emperor Bulblax]] it is 10 damage. After this pound, it will get off the enemy and hit it from the side as normal.


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===White Pikmin poison===
===White Pikmin poison===
When a [[White Pikmin]] is eaten by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every species of enemy takes a different amount of damage from an ingestion, and this varies by game. This is defined in the game's files, and each game tackles it differently. On Pikipedia, that information can be found in the corresponding enemy's article, in the "Technical information" section.
{{see more|White Pikmin}}
 
When a White Pikmin is eaten by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game.
In ''Pikmin 2'', each enemy species specifies in its data the damage per ingestion. It is usually in the range of hundreds of damage points, with 300 being the most common value. Most enemies have it set to a value equal to or greater than their health, to ensure that a single White Pikmin ingestion will always defeat the enemy. Stronger enemies (such as [[boss]]es) usually have the damage set such that it will take multiple White Pikmin ingestions to defeat them. The [[Pileated Snagret]] is proportionally the most resistant enemy to poison, only losing 400 health per ingestion (8% of its starting health of 5000).
 
In ''Pikmin 3'', White Pikmin are only found in [[Mission Mode]] and [[Bingo Battle]], but each type of enemy still has data for how to get damaged by White Pikmin poison, including enemies that cannot eat Pikmin or are not found in stages with White Pikmin. The number in the game files specifies the amount of White Pikmin ingestions that are needed to kill the creature, so an enemy that eats a White Pikmin will lose a number of health points equal to its total health divided by that number. The damage thus varies by enemy, but for enemies requiring multiple ingestions to kill, it ranges between 150 and 360. Generally, small enemies take 1 ingestion to kill, medium-sized enemies take 3, large-sized enemies take 5, and mini-bosses take 10.


===Rock Pikmin===
===Rock Pikmin===
{{main|Rock Pikmin}}
{{see more|Rock Pikmin}}
{{game help|p3d|Study how Rock Pikmin cause damage in ''Deluxe'', since it has been changed.}}
{{game help|p3d|Study how Rock Pikmin cause damage in ''Deluxe'', since it has been changed.}}
When Rock Pikmin are [[throw]]n directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of direct Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] normally has 1000 [[HP]] and is specified to take 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] normally has 750 HP and is specified to take 10 Rock Pikmin hits to kill, so each hit does 75.
When Rock Pikmin are [[throw]]n directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of direct Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] normally has 1000 [[HP]] and is specified to take 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] normally has 750 HP and is specified to take 10 Rock Pikmin hits to kill, so each hit does 75.