Concrete Maze: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=ConcreteMazeImag.JPG
|image=Concrete Maze.jpg
|size=250px
|sublevels=3
|sublevels=3
|bitter=
|white=2
|spicy=
|whitem=f
|time = sublevel 1 - 70
|gridcol=2
|gridrow=3
}}


sublevel 2 - 100
This is the twelfth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.


sublevel 3 - 50
==Sublevel 1==
|whites = 2}}
*'''Theme''': Concrete
The '''Concrete Maze''' is the twelfth level in Challenge mode in ''[[Pikmin 2]]''.
*'''Time''': 70 (140)
*'''Enemies''':
**None
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]]
*'''Plants''':
**1 [[Dandelion]]
**1 [[Clover]]
**1 [[Common Glowcap]]
**1 [[Shoot]]
**1 [[Horsetail]]
**1 [[Margaret]]
**2 large [[Figwort]]
**1 small dying [[Figwort]]
**1 small [[Figwort]]
*'''Others''':
**1 type of [[gate]], with 1 [[Health|HP]]


On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Reseting until [[the Key]] is quickly found is helpful. Breaking down walls does not take long.
{{sublevel technical
|cave        = ch_MAT_conc_cave
|enemymax    = 8
|itemmax    = 1
|gatemax    = 4
|capmax      = 10
|rooms      = 6
|geyser      = No
|unitfile    = 4_MAT_c_d_k_n_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_north4x4k_1_conc|'''Square room with 1 exit and a pipe'''
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_pype3x4n_2_conc|'''Room with 2 exits and a pipe'''
}}
}}


On the second and the third sublevel there are some enemies; these are mainly [[Bomb Rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the Dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Reseting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin.


The third sublevel contains two [[Candypop Bud#Queen Candypop Bud|Queen Candypop Bud]].
==Sublevel 2==
*'''Theme''': Concrete
*'''Time''': +100 (+200)
*'''Enemies''':
**36 [[Volatile Dweevil]]s (drop from the sky)
*'''Hazards''':
**9 [[bomb-rock]]s (drop from the sky)
*'''Treasures''':
**[[The Key]]
*'''Plants''':
**1 [[Fiddlehead]]
**1 [[Dandelion]]
**1 [[Clover]]
**1 [[Common Glowcap]]
**1 [[Shoot]]
**1 [[Horsetail]]
**1 [[Margaret]]
**2 large [[Figwort]]
**3 small dying [[Figwort]]
**3 small [[Figwort]]
*'''Others''':
**1 type of [[gate]], with 1 [[Health|HP]]


The third sublevel also contains two treasures excluding the Key; the treasures being the [[Worthless Statue]] and the [[Priceless Statue]] (although you do need to use the Queen Candypop Bud because both treasures weigh ten and only have two Pikmin with you).
{{sublevel technical
|cave        = ch_MAT_conc_cave
|enemymax    = 54
|itemmax    = 1
|gatemax    = 6
|capmax      = 0
|rooms      = 10
|geyser      = No
|unitfile    = 3_MAT_d_i_m_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_dan4x4i_3_conc|'''2 conjoined rooms'''
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
}}
}}


On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil|Volatile Dweevils]], both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.


==Sublevel 3==
*'''Theme''': Concrete
*'''Time''': +50 (+100)
*'''Enemies''':
**None
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]]
**[[Worthless Statue]]
**[[Priceless Statue]]
*'''Plants''':
**6 [[Clover]]s
*'''Others''':
**2 [[Queen Candypop Bud]] (in dead ends)
**1 [[egg]] (in a dead end)
{{sublevel technical
|cave        = ch_MAT_conc_cave
|enemymax    = 0
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = Yes
|unitfile    = 2_MAT_a_m_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
|room_4x4a_4_conc|'''Room with 4 exits'''
}}
}}
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.
==Names in other languages==
{{Foreignname
|Jap=コンクリート迷路
|JapM=Concrete Maze<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Laberinto de Hormigón
|SpaAM=Concrete Labyrinth
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]