Cutscene: Difference between revisions

114 bytes removed ,  7 months ago
Undo to last revision by 173.54.95.169: That's almost certainly a coincidence since it's just a 4 note sequence being the same and not anything else, and even if they were more similar this'd belong on Music in Pikmin 2, not here.
(Undo to last revision by 173.54.95.169: That's almost certainly a coincidence since it's just a 4 note sequence being the same and not anything else, and even if they were more similar this'd belong on Music in Pikmin 2, not here.)
Tag: Manual revert
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*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible.
*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible.
*''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence.
*''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence.
* Part of The Credits theme for Pikmin 2 resembles the soundtrack of The Forest Of Hope from the previous title.


==See also==
==See also==