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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Emperor's Realm.jpg
|size=250px
|sublevels=5
|sublevels=5
|time=sublevel 1 - 100
|red=20
 
|blue=20
sublevel 2 - 100
|purple=10
 
sublevel 3 - 100
 
sublevel 4 - 100
 
sublevel 5 - 100
|reds=20
|blues=20
|purples=10
|spicy=2
|spicy=2
|bitter=2
|bitter=2
|gridcol=5
|gridrow=6
}}
}}
The '''Emperor's Realm''' is the final cavern in [[Challenge Mode]] in ''[[Pikmin 2]]''. The common enemies you'll fight are [[Grub-dog]]s and [[Breadbug family|Breadbug mimics]]. The level is relatively difficult compared to most other challenge mode levels, as it has 5 sublevels full of dangerous Grub-dogs, such as the [[Spotty Bulbear]].
{{guide}}
The '''Emperor's Realm''' is the thirtieth and final level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It features many [[Breadbug family|Breadbug mimics]] and [[grub-dog]]s, including the [[Empress Bulblax]] and the [[Emperor Bulblax]] (which the level is named after). The level can be hard due to the dangerous creatures, and could end in a failure if one doesn't watch the Pikmin and the time.
 
==Sublevel 1==
==Sublevel 1==
*'''Time''': 100 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
**[[Dwarf Red Bulborb]] x2
* '''Time''': 100 (200 seconds)
**[[Hairy Bulborb]]
* '''Starting Pikmin''':
**[[Red Bulborb]]
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
**[[Snow Bulborb]] x2
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
*'''Treasure''':
** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
**[[The Key]]
* '''Treasures''':
**[[Love Sphere]] x2
** {{icon|Love Sphere|y}} × 2 (inside Snow Bulborbs)
**[[Omniscient Sphere]] x2
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs)
**[[Petrified Heart]]
** {{icon|Petrified Heart|y}} × 1 (inside Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb)
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2
** {{icon|Hairy Bulborb|y}} × 1
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
** {{icon|Snow Bulborb|y}} × 2
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Clover|y}} × 6
** {{icon|Dandelion|y}} × 6
** {{icon|Horsetail|y}} × 4
* '''Others''':
** None


===Strategy===
A [[Bulborb|Red Bulborb]] will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The [[Hairy Bulborb]] has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.


When in the area, stay out of the Bulborbs' path. These will attempt to eat Pikmin. Purple Pikmin will be able to stun them. Destroy the Hairy Bulborb and then get the key. Be sure to clear anything out of the way before leaving.
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 10
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_blk1_nor4_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_block1_3_hiba_tsuchi|'''Room with hole in wall'''
|room_north4_1_tsuchi|'''Circular room with lumber and 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Snow Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
| 8
| {{icon|Dandelion|y}}
| 6
| None
| Plant spots
|-
| 9
| {{icon|Horsetail|y}}
| 4
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Time''': 100 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
**[[Dwarf Bulbear]] x2
* '''Time''': +100 (+200 seconds)
**[[Dwarf Orange Bulborb]] x2
* '''Treasures''':
**[[Orange Bulborb]]
** {{icon|Mirth Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
**[[Spotty Bulbear]]
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Bulbears)
*'''Treasure''':
** {{icon|Tear Stone|y}} × 1 (inside Orange Bulborb)
**[[The Key]]
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
**[[Love Sphere]] x2
* '''Enemies''':
**[[Mirth Sphere]] x2
** {{icon|Dwarf Bulbear|y}} × 2
**[[Tear Stone]]
** {{icon|Dwarf Orange Bulborb|y}} × 2
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Spotty Bulbear|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 6
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) × 8
** {{icon|Figwort|y}} (small brown) × 8
* '''Others''':
** None


===Strategy===
If you're unlucky, the [[Spotty Bulbear]] will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an [[ultra-bitter spray]] on it. If the [[Dwarf Bulbear]]s follow the Spotty Bulbear, you may need to [[throw]] some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.


Here, a Spotty Bulbear and its babies are walking and they bump into an Orange Bulborb. First, avoid getting caught into the fire path. Use Ultra Bitter Spray and then Ultra Spicy Spray to rid the Bulborbs. Get rid of the geysers using Red Pikmin. The Key is found in the Spotty Bulbear, so if you're just going for the key, you can wait until it comes after you and just kill it and any dwarves that may be following
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 12
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_kingA_norhiba_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''2 circular rooms'''
|room_north_1_hiba_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Fire geyser|y}}
| 6
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small brown)
| 8
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
*'''Time''': 100 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
**[[Fiery Bulblax]]
* '''Time''': +100 (+200 seconds)
*'''Treasures''':
* '''Treasures''':
**[[The Key]]
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax)
*'''Candypop Buds'''
* '''Enemies''':
**[[Candypop Bud#Queen Candypop Bud|Queen Candypop Bud]] x3
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small red) × 4
** {{icon|Queen Candypop Bud|y}} × 3
* '''Others''':
** {{icon|Egg|y}} × 2
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}}
 
Throw Blue Pikmin onto the [[Queen Candypop Bud]]s when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, [[dismiss]] everyone and wake up the [[Fiery Bulblax]] with a [[punch]] from your leader. Be careful not to get too close when punching, as you could get burned.
 
Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and [[ultra-bitter spray|petrify]] it. Have your Red Pikmin attack it and retrieve The Key.


===Strategy===
To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the [[egg]]s in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.


Here, the Fiery Bulblax lies here. To defeat it, lure it into the water with Blue Pikmin and use Ultra Bitter Spray. If you wish to preserve your sprays, use Purples as it enters the water to stun it and procede to kill it with the rest of your Blue Pikmin, making sure to retrieve your Purples quickly before they drown. After it's dead, bring the Key to the ship and exit the level.
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 8
|itemmax    = 0
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_ike2_hit1_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_ike2_4_tsuchi|'''Swamp room'''
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Queen Candypop Bud|y}}
| 3
| None
| Dead ends
|-
| 11
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
*'''Time''': 100 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
**[[Empress Bulblax]]
* '''Time''': +100 (+200 seconds)
**[[Bulborb Larva]]
* '''Treasures''':
*'''Treasures''':
** {{icon|The Key|y}} × 1 (inside Empress Bulblax)
**[[The Key]]
* '''Enemies''':
** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates
** {{icon|Empress Bulblax|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}


===Strategy===
Just as the level starts, quickly gather your Pikmin and head for the [[Empress Bulblax]]. Quickly throw some Pikmin onto its head, but don't [[swarm]], or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.


The Empress Bulblax is much easier, as she's facing back. Bulborb Larvae will eat Pikmin fast. Use the same strategy like the one in the past. Fire geysers are unnecessary. Take the Key to the ship and leave the area.
Any [[Bulborb Larva]] it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.
 
{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 2
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_queen_c_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_queen_c_tsuchi|'''Empress Bulblax arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Fire geyser|y}}
| 6
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
*'''Time''': 100 seconds
* '''Theme''': Soil
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
**[[Emperor Bulblax]] x3
* '''Time''': +100 (+200 seconds)
*'''Treasures''':
* '''Treasures''':
**[[Gyroid Bust]]
** {{icon|Gyroid Bust|y}} × 1
**[[The Key]]
** {{icon|Lustrous Element|y}} × 1 (inside Emperor Bulblax)
**[[Lustrous Element]]
** {{icon|Mirrored Element|y}} × 1 (inside Emperor Bulblax)
**[[Mirrored Element]]
** {{icon|The Key|y}} × 1 (inside Emperor Bulblax)
* '''Enemies''':
** {{icon|Emperor Bulblax|y}} × 3
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 12
** {{icon|Fire geyser|y}} × 13
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 1
** {{icon|Shoot|y}} (large) × 2
** {{icon|Shoot|y}} (small) × 2
* '''Others''':
** None
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}


===Strategy===
From the start, if you head forward, you'll find three [[bomb-rock]]s. Try to wake up the [[Emperor Bulblax]] in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.


Three Emperor Bulblaxes are living here. Find the one with the Key. After finding it, avoid the other Bulblaxes. When leaving, avoid the fire geysers and water. Exit the stage. Bomb rocks are placed throughout the sublevel which can help defeat the Emperor Bulblaxes.
While it's dazed, throw Pikmin onto its face. Be careful when [[swarm]]ing, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.


{{sublevel technical
|cave        = ch_MUKI_king
|enemymax    = 20
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_king_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchp_tsuchi|'''Swamp room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Shoot|y}} (large)
| 1
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Fiddlehead|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Fire geyser|y}}
| 13
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
{{Foreignname
|Jap=デメマダラの巣窟
|JapM=Bulborb Realm
|SpaA=Dominios del Emperador
|SpaAM=Emperor's Domains
|FraA=Empire
|FraAM=Empire
|FraE=Empire
|FraEM=Empire
|Ger=Reich des Kaisers
|GerM=Emperor's Realm
|Ita=Reame imperiale
|ItaM=Imperial realm
}}
{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Walkthroughs]]