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Emperor's Realm

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Emperor's Realm
Emperor's Realm.jpg
Sublevels 5 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 2
Yellow Pikmin 0
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P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png
Blue Pikmin 20
White Pikmin 0
Purple Pikmin 10
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Emperor's Realm is the thirtieth and final level in Pikmin 2's Challenge Mode. It features many Breadbug mimics and grub-dogs, including the Empress Bulblax and the Emperor Bulblax (which the level is named after). The level can be hard due to the dangerous creatures, and could end in a failure if one doesn't watch the Pikmin and the time.

Sublevel 1[edit]

A Red Bulborb will probably be next to the starting point. If it's tucked in the wooden structure, ignore it, as it won't wake up when your Pikmin pass with treasure. The Hairy Bulborb has the key. Make your way to it, and toss your Purple Pikmin onto its back. After retrieving the key, you may explore the rest of the cave for treasure. Beware of the fire geysers.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_blk1_nor4_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_block1_3_hiba_tsuchi
room_north4_1_tsuchi
Room with hole in wall Circular room with lumber and 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb icon.png Hairy Bulborb 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Snow Bulborb icon.png Snow Bulborb 2 None "Easy" enemy spots
- Love Sphere icon.png Love Sphere Carried inside entry with ID 2
3 Red Bulborb Red Bulborb 1 None "Hard" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 3
4 Dwarf Red Bulborb Dwarf Red Bulborb 2 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 4
5 Fire geyser icon.png Fire geyser 1 None "Hard" enemy spots
6 Fire geyser icon.png Fire geyser 3 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Clover icon.png Clover 6 None Plant spots
8 Dandelion icon.png Dandelion 6 None Plant spots
9 Horsetail icon.png Horsetail 4 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

If you're unlucky, the Spotty Bulbear will notice you from the start. Try to lure it into the starting point, being wary of the fire geysers, and use an ultra-bitter spray on it. If the Dwarf Bulbears follow the Spotty Bulbear, you may need to throw some Pikmin onto their back before taking on the petrified Bulbear. If you're lucky, no Pikmin will die. Retrieve The Key and you can now head over to the exit.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 12
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_kingA_norhiba_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchap_a_tsuchi
room_north_1_hiba_tsuchi
2 circular rooms Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Spotty Bulbear icon.png Spotty Bulbear 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Dwarf Bulbear icon.png Dwarf Bulbear 2 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 2
3 Orange Bulborb icon.png Orange Bulborb 1 None "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 3
4 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 4
5 Fire geyser icon.png Fire geyser 6 None "Special" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Figwort icon.png Figwort (large brown) 8 None Plant spots
7 Figwort icon.png Figwort (small brown) 8 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

See also: Fiery Bulblax strategy.

Throw Blue Pikmin onto the Queen Candypop Buds when their color is red. The goal is to have several Red Pikmin with you. Once you're ready and cleared most of the fire geysers near the starting area, dismiss everyone and wake up the Fiery Bulblax with a punch from your leader. Be careful not to get too close when punching, as you could get burned.

Attract the Bulblax to the starting area. It'll cross the water and be extinguished, but that's not the point. It'll cross land again and reignite, and when it comes to a certain point near the starting area, it'll give up and turn back. When it does, call your Red Pikmin and petrify it. Have your Red Pikmin attack it and retrieve The Key.

To save on sprays, you can instead lob Purple Pikmin to stun it, but beware – they will catch on fire and/or start drowning. Either way, you can use the eggs in the level or the nectars dropped by the Bulblax (if any) to flower your Pikmin.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 8
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_hit1_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike2_4_tsuchi
room_hitode1_5_tsuchi
Swamp room Room with 5 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Bulblax icon.png Fiery Bulblax 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
3 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
4 Fire geyser icon.png Fire geyser 1 None "Easy" enemy spots
5 Fire geyser icon.png Fire geyser 4 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Clover icon.png Clover 4 None Plant spots
7 Figwort icon.png Figwort (small red) 4 None Plant spots
8 Figwort icon.png Figwort (small brown) 4 None Plant spots
9 Figwort icon.png Figwort (large red) 2 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
10 Queen Candypop Bud icon.png Queen Candypop Bud 3 None Dead ends
11 Egg icon.png Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

See also: Empress Bulblax strategy.

Just as the level starts, quickly gather your Pikmin and head for the Empress Bulblax. Quickly throw some Pikmin onto its head, but don't swarm, or else some Pikmin will swarm its central body and most likely will get killed. After some time, the Empress will shake your Pikmin off. Be sure to call them before it does.

Any Bulborb Larva it had spawned will likely be squashed. While the Empress is rolling, you may want to take down the fire geyser to your left. When it stops, repeat the same strategy. You have time, so don't rush it. Once that's done, one or two larvae might survive, so take them out with a punch from a leader.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 2
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_queen_c_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_queen_c_tsuchi
Empress Bulblax arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Empress Bulblax icon.png Empress Bulblax 1 None "Special" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Fire geyser icon.png Fire geyser 1 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Fire geyser icon.png Fire geyser 6 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

See also: Emperor Bulblax strategy.

From the start, if you head forward, you'll find three bomb-rocks. Try to wake up the Emperor Bulblax in front of these bomb-rocks. Attract it towards them, and once it tucks in its tongue, preparing to stick it out, go gather your Pikmin.

While it's dazed, throw Pikmin onto its face. Be careful when swarming, as you might make some Pikmin attack the remaining bomb-rocks. When it wakes up, have it eat either one or both of the other bomb-rocks, and attack it again. This Bulblax will likely contain the key, but if not, repeat the strategy with the other Emperors.

Technical sublevel information
Internal cave name ch_MUKI_king
"Main" object maximum (?) 20
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_king_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchp_tsuchi
Swamp room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Emperor Bulblax icon.png Emperor Bulblax 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Emperor Bulblax icon.png Emperor Bulblax 1 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 2
3 Emperor Bulblax icon.png Emperor Bulblax 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 3
4 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
5 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
6 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
7 Bomb-rock icon.png Bomb-rock 3 None "Easy" enemy spots
8 Shoot icon.png Shoot (large) 1 None "Easy" enemy spots
9 Shoot icon.png Shoot (large) 1 None "Easy" enemy spots
10 Shoot icon.png Shoot (small) 1 None "Easy" enemy spots
11 Shoot icon.png Shoot (small) 1 None "Easy" enemy spots
12 Fiddlehead icon.png Fiddlehead 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
13 Fire geyser icon.png Fire geyser 13 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Gyroid Bust icon.png Gyroid Bust 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese デメマダラの巣窟? Bulborb Realm
Flag of Québec French (NoA) Empire Empire
Flag of Mexico Spanish (NoA) Dominios del Emperador Emperor's Domains