Expedition: Difference between revisions

431 bytes added ,  2 years ago
Renamed "time multiplier" to "time modifier" since it doesn't multiply, removed the "relative speed" column since it was misleading people, and added a section with examples of Pikmin speeds on a basic expedition.
(Improved clarity across the board.)
(Renamed "time multiplier" to "time modifier" since it doesn't multiply, removed the "relative speed" column since it was misleading people, and added a section with examples of Pikmin speeds on a basic expedition.)
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{{game icons|pb=y}}
{{game icons|pb=y}}
[[File:PB Carrying a Gray Seedling.png|thumb|right|200px|A group of Pikmin carrying a grey seedling.]]
[[File:PB Carrying a Gray Seedling.png|thumb|right|200px|A group of Pikmin carrying a grey seedling on an expedition.]]
{{image}}
{{image}}
In {{pb}}, [[Pikmin family|Pikmin]] can be sent on '''expeditions''' to collect various things, such as [[fruit]]s and [[seedling]]s. As the player walks around and blooms [[Big Flower]]s, items will appear on the map nearby. The player can then send a group of Pikmin to walk to the item and carry it back to the player. Expeditions are the main way for Pikmin [[seedling]]s to be obtained, and are a major way of obtaining [[nectar]]. Expeditions are unlocked once the player reaches [[level]] 6.
In {{pb}}, [[Pikmin family|Pikmin]] can be sent on '''expeditions''' to collect various things, such as [[fruit]]s and [[seedling]]s. As the player walks around and blooms [[Big Flower]]s, items will appear on the map nearby. The player can then send a group of Pikmin to walk to the item and carry it back to the player. Expeditions are the main way for Pikmin [[seedling]]s to be obtained, and are a major way of obtaining [[nectar]]. Expeditions are unlocked once the player reaches [[level]] 6.
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If a Pikmin is at the maximum [[friendship]] level, an expedition to a gift box will appear. Only the Pikmin who is at max friendship can complete this expedition, and the gift box in question will be located where the Pikmin's [[seedling]] was discovered. When this expedition is completed and the gift collected, the Pikmin will jump into the gift box and come out as a [[Decor Pikmin]].
If a Pikmin is at the maximum [[friendship]] level, an expedition to a gift box will appear. Only the Pikmin who is at max friendship can complete this expedition, and the gift box in question will be located where the Pikmin's [[seedling]] was discovered. When this expedition is completed and the gift collected, the Pikmin will jump into the gift box and come out as a [[Decor Pikmin]].


There is no limit to the number of uncollected expeditions the player can have, but most expeditions expire after 3 days if not collected. Expeditions from blooming a [[Big Flower]] expire when the flower stops blooming, while gift expeditions do not expire.
There is no limit to the number of uncollected expeditions the player can have, but most expeditions expire after 3 days if not collected. Expeditions from blooming a [[Big Flower]] expire when the flower stops blooming, and gift expeditions do not expire.


==Weight==
==Weight==
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An expedition has 2 stages. First, the Pikmin run from the player's location to the location of the item. Then, they pick up the item and carry it back to the player. These stages take different lengths of time, and the speed of the Pikmin in each is calculated differently. The time it takes for the Pikmin to carry the item back also depends on the player's movement, as the expedition will not be over until the Pikmin reach the player's current location. If the player moves away from the expedition, it will take more time, and if they move towards it, it will take less time. This can make the time estimate from the beginning of the expedition inaccurate.
An expedition has 2 stages. First, the Pikmin run from the player's location to the location of the item. Then, they pick up the item and carry it back to the player. These stages take different lengths of time, and the speed of the Pikmin in each is calculated differently. The time it takes for the Pikmin to carry the item back also depends on the player's movement, as the expedition will not be over until the Pikmin reach the player's current location. If the player moves away from the expedition, it will take more time, and if they move towards it, it will take less time. This can make the time estimate from the beginning of the expedition inaccurate.


Each Pikmin type has 2 attributes that go into speed calculation: its carrying strength, and its time multiplier, as listed in the table below. For convenience, the last column lists the speeds relative to a standard Pikmin, but these values are not used for speed calculation.
Each Pikmin type has 2 attributes that go into speed calculation: its carrying strength, and its time modifier, as listed in the table below.
{|class="wikitable sortable"
{|class="wikitable sortable"
!colspan="2"|Pikmin type
!colspan="2"|Pikmin type
!Carrying strength
!Carrying strength
!Time multiplier
!Time modifier
!Relative speed
|-
|-
|colspan="2"|{{icon|Red Pikmin|y|v=PB}}
|colspan="2"|{{icon|Red Pikmin|y|v=PB}}
|1
|1
|1
|1
|1×
|-
|-
|colspan="2"|{{icon|Yellow Pikmin|y|v=PB}}
|colspan="2"|{{icon|Yellow Pikmin|y|v=PB}}
|1
|1
|1
|1
|1×
|-
|-
|colspan="2"|{{icon|Blue Pikmin|y|v=PB}}
|colspan="2"|{{icon|Blue Pikmin|y|v=PB}}
|1
|1
|1
|1
|1×
|-
|-
|colspan="2"|{{icon|Purple Pikmin|y|v=PB}}
|colspan="2"|{{icon|Purple Pikmin|y|v=PB}}
|5
|5
|1.25
|1.25
|0.8×
|-
|-
|colspan="2"|{{icon|White Pikmin|y|v=PB}}
|colspan="2"|{{icon|White Pikmin|y|v=PB}}
|1
|1
|0.5
|0.5
|2×
|-
|-
|rowspan="2"|{{icon|Winged Pikmin|y|v=PB}}
|rowspan="2"|{{icon|Winged Pikmin|y|v=PB}}
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|1
|1
|0.2
|0.2
|5×
|-
|-
|when there are other types in the group
|when there are other types in the group
|1
|1
|1
|1
|1×
|-
|-
|colspan="2"|{{icon|Rock Pikmin|y|v=PB}}
|colspan="2"|{{icon|Rock Pikmin|y|v=PB}}
|3
|3
|1.25
|1.25
|0.8×
|}
|}


The running speed of the group in meters per second is equal to 4 divided by the average time multiplier of all the Pikmin in the group. For example, a group with equal numbers of [[Red Pikmin]] and [[White Pikmin]] has an average time multiplier of 0.75, and 4 divided by 0.75 is approximately 5.333, so this group will run at about 5.333 meters per second.
The running speed of the group in meters per second is equal to 4 divided by the average time modifier of all the Pikmin in the group. For example, a group with equal numbers of [[Red Pikmin]] and [[White Pikmin]] has an average time modifier of 0.75, and 4 divided by 0.75 is approximately 5.333, so this group will run at about 5.333 meters per second.


The carrying speed of the group in meters per second is equal to the total strength of the group, divided by the weight of the object being carried, divided by the average time multiplier of all the Pikmin in the group. For example, a [[Fruit (Pikmin Bloom)|fruit]] (with a weight of 6), carried by 3 [[Blue Pikmin]] and 2 [[Purple Pikmin]] (with a total carrying strength of 13 and an average time multiplier of 1.1), will be carried at 13 / 6 / 1.1 = about 1.9697 meters per second.
The carrying speed of the group in meters per second is equal to the total strength of the group, divided by the weight of the object being carried, divided by the average time modifier of all the Pikmin in the group. For example, a [[Fruit (Pikmin Bloom)|fruit]] (with a weight of 6), carried by 3 [[Blue Pikmin]] and 2 [[Purple Pikmin]] (with a total carrying strength of 13 and an average time modifier of 1.1), will be carried at 13 / 6 / 1.1 = about 1.9697 meters per second.


These speeds can be used to find the approximate time of each section of the expedition, by dividing the distance of the item (in meters) by the speed of the group. The game's time estimate is calculated by adding the times for each section and rounding it up to the next minute.
These speeds can be used to find the approximate time of each section of the expedition, by dividing the distance of the item (in meters) by the speed of the group. The game's time estimate is calculated by adding the times for each section and rounding it up to the next minute.
===Examples===
{{todo|Add more examples.}}
When the number of Pikmin on an expedition is equal to the weight of the expedition, and all the Pikmin are the same type, these are the values for running and carrying speed:
{|class="wikitable"
!Pikmin type
!Running speed
!Carrying speed
|-
|{{icon|Red Pikmin|y|v=PB}}
|4 m/s
|1 m/s
|-
|{{icon|Yellow Pikmin|y|v=PB}}
|4 m/s
|1 m/s
|-
|{{icon|Blue Pikmin|y|v=PB}}
|4 m/s
|1 m/s
|-
|{{icon|Purple Pikmin|y|v=PB}}
|3.2 m/s
|4 m/s
|-
|{{icon|White Pikmin|y|v=PB}}
|8 m/s
|2 m/s
|-
|{{icon|Winged Pikmin|y|v=PB}}
|20 m/s
|5 m/s
|-
|{{icon|Rock Pikmin|y|v=PB}}
|3.2 m/s
|2.4 m/s
|}


==See also==
==See also==