Glitch: Difference between revisions

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Moved some glitches here.
(Moved some glitches here.)
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===Cloning Pikmin===
===Cloning Pikmin===
Go to an area with a Swooping Snitch Bug and lure it to the landing site. Get any colour of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitch Bug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitch Bug will have two in his hands.
Go to an area with a Swooping Snitch Bug and lure it to the landing site. Get any colour of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitch Bug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitch Bug will have two in his hands.
===Counter glitch===
{{Main|Counter glitch}}
Occasionally, the Pikmin counter may show incorrect numbers. The causes for this are unknown.


===Enemies that fall into the unknown===
===Enemies that fall into the unknown===
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===Goolix out-of bounds glitch===
===Goolix out-of bounds glitch===
If [[Goolix]] is near the right of the tree-stump arena and the yellow, brain-like nucleus is hit by a Blue Pikmin, that Pikmin, or the other Blues that are attacking the smaller, blue nucleus may be knocked into the out-of-bounds, forest like terrain. Many things can happen when this occurs, either the Pikmin will slide around (throwing Pikmin onto this ledge reveals that it's slippery, as the Pikmin will slide off) and then fall off the ledge and into the area with the Pearly Clamclamps or where the [[Main Engine]] was, or they slide too far for Olimar to call back (some will even continue sliding until they are off-screen and then will die). These Pikmin will be left behind unless you reset the day.
If [[Goolix]] is near the right of the tree-stump arena and the yellow, brain-like nucleus is hit by a Blue Pikmin, that Pikmin, or the other Blues that are attacking the smaller, blue nucleus may be knocked into the out-of-bounds, forest like terrain. Many things can happen when this occurs, either the Pikmin will slide around (throwing Pikmin onto this ledge reveals that it's slippery, as the Pikmin will slide off) and then fall off the ledge and into the area with the Pearly Clamclamps or where the [[Main Engine]] was, or they slide too far for Olimar to call back (some will even continue sliding until they are off-screen and then will die). These Pikmin will be left behind unless you reset the day.
===Libra glitch===
{{Main|Libra#Glitch}}
When being brought back, the [[Libra]] may occasionally jump off the map, and, if the game is saved after that day, it'll be rendered unwinnable.
===Mushroom Pikmin glitch===
{{Main|Mushroom Pikmin#Glitch}}
[[Mushroom Pikmin]] can actually be controlled.


===Pellet Posy glitch===
===Pellet Posy glitch===
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===Weird pellet===
===Weird pellet===
Sometimes, when the player's Pikmin are carrying a large [[pellet]] down a ledge, the pellet's sides will point up and the Pikmin carrying it will appear to be standing in mid-air while holding it. They'll bring it back to the Onion normally. Simply calling them back and ordering them to pick it up again will fix it. This happens with some parts such as the [[Libra]], [[Whimsical Radar]], and the [[Automatic Gear]].
Sometimes, when the player's Pikmin are carrying a large [[pellet]] down a ledge, the pellet's sides will point up and the Pikmin carrying it will appear to be standing in mid-air while holding it. They'll bring it back to the Onion normally. Simply calling them back and ordering them to pick it up again will fix it. This happens with some parts such as the [[Libra]], [[Whimsical Radar]], and the [[Automatic Gear]].
===Yellow Wollywog stuck===
In [[the Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]], there is a [[Yellow Wollywog]] near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [[Olimar]] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.


==Pikmin 2==
==Pikmin 2==
===Absorbing a single spray twice===
{{Main|Spray drop#Glitch}}
If the current captain can push the other onto a [[spray drop]], both captains can drink it, and two sprays will be gained.
===Boulder glitch===
If the player uses the [[Napsack]], the captain will bounce a bit before lying down. If the player can get the captain to bounce just as he is about to get crushed by a boulder, the captain should jump quite high. ([http://www.youtube.com/watch?v=dlj59J5M-kI Video])
===Burning Pikmin jump in a hole===
===Burning Pikmin jump in a hole===
On certain sublevels of certain caves, there is a fire geyser near the exit hole. If you do not destroy it and you have Pikmin that are not red, they will occasionally catch on fire during the jumping down the hole animation. They will be just fine when you enter the next sublevel, and nothing will happen to your Pikmin count. This also is possible with fire geysers near exit geysers.
On certain sublevels of certain caves, there is a fire geyser near the exit hole. If you do not destroy it and you have Pikmin that are not red, they will occasionally catch on fire during the jumping down the hole animation. They will be just fine when you enter the next sublevel, and nothing will happen to your Pikmin count. This also is possible with fire geysers near exit geysers.
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Go into 2-Player mode. Have a Pikmin grab a cherry near a dead enemy's carcass. The Pikmin will grab the cherry and start to take it right through the carcass. The Pikmin will get stuck in front of the carcass, walking endlessly until the cherry enters the Onion. Meanwhile, the Cherry will continue to move without any Pikmin carrying it.
Go into 2-Player mode. Have a Pikmin grab a cherry near a dead enemy's carcass. The Pikmin will grab the cherry and start to take it right through the carcass. The Pikmin will get stuck in front of the carcass, walking endlessly until the cherry enters the Onion. Meanwhile, the Cherry will continue to move without any Pikmin carrying it.


====Half activated Volatile Dweevil====
===Frozen Captain glitch===
{{Main|Frozen Captain glitch}}
If a Dweevil takes a Captain on its back and falls of the abyss, the Captain may be rendered unusable.
 
===Half activated Volatile Dweevil===
Start up the Piklopedia. Then go to the [[Volatile Dweevil]] archive. First [[petrify]] it, then wait. Right before the second you think it will break free, petrify it as quick as you can. If you do it correctly, which can be pretty hard, only the [[bomb-rock]] on the Dweevil's back should be turned into stone. You can throw [[Pikpik carrot]]s at it, and if they hit it, it will wake up, but the bomb rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb rock will activate. The bomb rock may even explode and kill the petrified Dweevil!
Start up the Piklopedia. Then go to the [[Volatile Dweevil]] archive. First [[petrify]] it, then wait. Right before the second you think it will break free, petrify it as quick as you can. If you do it correctly, which can be pretty hard, only the [[bomb-rock]] on the Dweevil's back should be turned into stone. You can throw [[Pikpik carrot]]s at it, and if they hit it, it will wake up, but the bomb rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb rock will activate. The bomb rock may even explode and kill the petrified Dweevil!


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In caves like the [[Snagret Hole]], there are solid walls. Behind these walls you see nothing but black. If a [[Bumbling Snitchbug]] grabs one of the captains, there is a chance that they will drop them into the void the walls are blocking out. If you fall in, you will magically reappear at the [[Research Pod]].   
In caves like the [[Snagret Hole]], there are solid walls. Behind these walls you see nothing but black. If a [[Bumbling Snitchbug]] grabs one of the captains, there is a chance that they will drop them into the void the walls are blocking out. If you fall in, you will magically reappear at the [[Research Pod]].   
Also, if you use the [[Napsack]] ability to make a captain fall asleep, a [[dweevil]] (excluding titan and volatile dweevils) may pick you up as an item. If this happens, there is a chance it could walk off an edge and take you with it. For more info, go here: [[Frozen Captain glitch]].
Also, if you use the [[Napsack]] ability to make a captain fall asleep, a [[dweevil]] (excluding titan and volatile dweevils) may pick you up as an item. If this happens, there is a chance it could walk off an edge and take you with it. For more info, go here: [[Frozen Captain glitch]].
===Scale glitch===
{{Main|Scale#Glitch}}
A glitch involving [[scale]]s and cutscenes that allows the captain to be placed on a normally inaccessible structure. Used in speedruns.
===Sped up animations==
After obtaining the [[Brute Knuckles]], if the player combos a Dwarf Bulborb, there is a chance that its shaking, biting and dying animations will be twice as fast. This also happens with similar enemies.


===Struggling Waterwraith===
===Struggling Waterwraith===
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If the player is fighting a [[Waterwraith]] and has destroyed its rollers, if they repeatedly switch between captains when they are far away from each other, the Waterwraith's walking animation will freeze, but it will still be "sliding" around.
If the player is fighting a [[Waterwraith]] and has destroyed its rollers, if they repeatedly switch between captains when they are far away from each other, the Waterwraith's walking animation will freeze, but it will still be "sliding" around.


 
==Pages==
 
These pages talk about other glitches, most of them being lists of a certain kind:
 
*[[Bridge glitches]]
*[[Cutscene glitches]]
*[[Pellet glitches]]
*[[Snagret glitches]]
*[[Swimming glitches]]
*[[Wall glitches]]
*[[Wollywog glitch]]


==See also==
==See also==