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(Renamed the "danger" field to "consequences".) |
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{{game icons}} | {{game icons}} | ||
{{ | {{page title|Glitches in ''Hey! Pikmin''}} | ||
{{spoiler}} | {{spoiler}} | ||
This is a collection of '''[[glitch]]es''' possible in ''[[Hey! Pikmin]]''. | This is a collection of '''[[glitch]]es''' possible in ''[[Hey! Pikmin]]''. | ||
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== Minor == | == Minor == | ||
[[File:Hey! Pikmin Red Pikmin underwater.jpg|thumb | [[File:Hey! Pikmin Red Pikmin underwater.jpg|thumb|Red Pikmin underwater in [[Pollution Pool]].]] | ||
=== Gameplay === | === Gameplay === | ||
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=== Aesthetic === | === Aesthetic === | ||
* If the floor level changes while Captain Olimar is climbing up a ledge, he will perform the animation higher or lower than the ledge proper. This can be reproduced easily at the start of [[Drenchnozzle Den]], by holding to the right against the wall while the first jet of water is rising up. | * If the floor level changes while Captain Olimar is climbing up a ledge, he will perform the animation higher or lower than the ledge proper. This can be reproduced easily at the start of [[Drenchnozzle Den]], by holding to the right against the wall while the first jet of water is rising up. | ||
*Activating a cutscene right before Olimar sounds his whistle will cause the glow on his antenna to stay indefinitely, or until his whistle is blown again. | |||
=== Hard to reproduce === | === Hard to reproduce === |