Hermit Crawmad: Difference between revisions

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|pikmin2    = y
|pikmin2    = y
|pikmin3    = y
|pikmin3    = y
|image      = Hermit crawmad.png
|pikmin4    = y
|image2      = Hermit Crawmad.png
|image      = Hermit Crawmad P4 icon.png
|image2      = P2 Hermit Crawmad Hiding.png
|imagetitle  = "New" look
|imagetitle  = "New" look
|image2title = "Classic" look
|image2title = "Classic" look
|size        = 330px
|size        = 330px
|icon        = Hermit Crawmad P3 icon.png
|icon        = Hermit Crawmad P4 icon.png
|name        = Camabarus rustica
|name        = Camabarus rustica
|family      = Crawmad
|family      = Crawmad
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]]
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Serene Shores]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[The Mud Pit]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
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|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
|bingo      = [[Stagnant Sea]], [[Parched Brook]]
|bingo      = [[Stagnant Sea]], [[Parched Brook]]
|attacks    = Charge at Squad and Eat Pikmin
|dandori_b  = [[Leafy Showdown]]
|attacks    = Eat Pikmin
}}
}}


The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the first known member of the [[crawmad family]]. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an [[Enemy|enemy]] in ''[[Pikmin 2]]'',  ''[[Pikmin 3]]'', and ''[[Pikmin 4]]'', and the first known member of the [[Crawmad family]]. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.


This is one of two enemies in the series (the other being the [[Swarming Sheargrub]]) that can change size. Each Hermit Crawmad's size is [[Randomness|randomly]] determined every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.
This is one of two enemies in the series (the other being the [[Swarming Sheargrub]]) that can change size. Each Hermit Crawmad's size is [[Randomness|randomly]] determined every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.
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==Stats==
==Stats==
{{enemy stats
{{enemy stats
|weight2 = 5  |weight3 = 5
|weight2 = 5  |weight3 = 5 |weight4 = 5
|carriers2 = 8 |carriers3 = 10
|carriers2 = 8 |carriers3 = 10 |carriers4 = 10
|seeds2 = 8    |seeds3 = 8
|seeds2 = 8    |seeds3 = 8 |seeds4 = 5
|value2 = 3    |value3 = 30
|value2 = 3    |value3 = 30 |value4 = 5
|hp2 = 500    |hp3 = 750
|hp2 = 500    |hp3 = 750 |hp4 = 750
|regen2 = 0    |regen3 = Unknown
|regen2 = 0    |regen3 = Unknown |regen4 = Unknown
}}
}}


{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
===Nintendo Player's Guide===
 
=== Dalmo's Notes ===
{{Transcript|Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}}
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}}
===''Pikmin 3'' Prima Guide===
===''Pikmin 3'' Prima Guide===
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
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==Behavior==
==Behavior==
[[File:Hermit Crawmad full.png|thumb|150px|left|A Hermit Crawmad scuttling back to its hole in ''Pikmin 2''.]]
[[File:P2 Hermit Crawmad Exposed.png|thumb|150px|left|A Hermit Crawmad scuttling back to its hole in ''Pikmin 2''.]]
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.


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|ip06 = 12
|ip06 = 12
|ip07 = 30
|ip07 = 30
|spec = {{p2 enemy property | fp01 | 運搬速度 | Unknown (speed it carries a Pikmin at?) | 75 }}
|spec = {{p2 enemy property | fp01 | 運搬速度 | Speed it carries a Pikmin at when returning to it's nest | 75 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp02 | 戻り速度 | Unknown (speed at which it returns to its nest?) | 30 }}
{{p2 enemy property | fp02 | 戻り速度 | Speed at which it returns to it's nest while vulnerable | 30 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp03 | スケール最小 | Unknown (min scale?) | 1 }}
{{p2 enemy property | fp03 | スケール最小 | Min scale | 1 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp04 | スケール最大 | Unknown (max scale?) | 2 }}
{{p2 enemy property | fp04 | スケール最大 | Max scale | 2 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
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|common    = Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
|common    = Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani}}.
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani|American Mantis Shrimp Crab|f=tp}}. {{j|アメリケ|Amerike}} is similar to {{j|アメリカ|Amerika|America|f=tp}}.
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means rural.
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means rural.
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
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===Names in other languages===
===Names in other languages===
{{Foreignname
{{Needs translation|Korean}}
|Jap=シャコモドキ
{{foreignname
|JapR=Shako Modoki
|Jap = シャコモドキ
|JapM=Pseudo Mantis Shrimp
|JapR = Shako Modoki
|ChiTrad=仿瀨尿蝦
|JapM = Pseudo Mantis Shrimp
|Fra=Crabamok Ermite
|ChiTrad = 仿瀨尿蝦
|FraM=Hermit Crawmad
|ChiTradR = Fǎng Lài Niào Xiā
|Ger=Einsiedlergreifer
|ChiTradM = Imitation Mantis Shrimp
|GerM=Hermit Grabber
|ChiSimp  = 仿濑尿虾
|Kor=갯가재닮은꼴
|ChiSimpR = Fǎng Lài Niào Xiā
|Spa=Cavaloco ermitaño
|ChiSimpM = Imitation Mantis Shrimp
|SpaM=Hermit crazydigger
|Dut  = Naakte grondkreeft
|DutM = Naked ground lobster
|Fra = Crabamok ermite
|FraM = Hermit crawmad
|Ger = Einsiedlergreifer
|GerM = Hermit Grabber
|Ita  = Bernardo l'anfibio
|ItaM = Bernard the amphibian
|ItaN = ''Bernardo'' might come from the colloquial name "Paguro bernardo", given to the the common hermit crab ''Pagurus bernhardus''
|Kor = 갯가재닮은꼴
|Spa = Cavaloco ermitaño
|SpaM = Hermit crazydigger
|Por  = Cavarão-paguro
|PorM = from ''"cavar"'' (to dig), ''"camarão"'' (shrimp) and ''paguro'' (hermit crab)
|notes=y
}}
}}


==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
<gallery>
Hermitcrawmad.jpg|Official artwork for the Hermit Crawmad in ''Pikmin 2''.
P2 Hermit Crawmad Artwork.jpg|Artwork of the Hermit Crawmad from {{P2}}.
30hermitcrawmad.png|A Hermit Crawmad from the piklopedia.
P2 Hermit Crawmad Piklopedia.png|A Hermit Crawmad in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
HermitCrawmadP3.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
Hermit Crawmad P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Hermit Crawmad in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Hemisphere.jpg|A Hermit Crawmad peeks out from its burrow.
P2 Hermit Crawmad idle.jpg|An idle Hermit Crawmad in its nest.
Hermit Crawmad P3 side.jpg|Side view of a Hermit Crawmad.
P2 Hermit Crawmad corpse.jpg|The corpse of a Hermit Crawmad.
Hermit Crawmad E-Card.jpg|The creature's [[e-card]], #34 (7<sup>th</sup> red card).
</gallery>
Hermit Crawmad model.jpg|The official Hermit Crawmad clay model used in the North American box art for ''Pikmin 2''.
===''Pikmin 3''===
<gallery>
P3 Hermit Crawmad Artwork.png|Artwork of the Hermit Crawmad from {{P3}}.
P3 Hermit Crawmad Hiding.jpg|A Hermit Crawmad peeking out from its burrow in ''Pikmin 3''.
Hermit Crawmad P3 side.jpg|Side view of a Hermit Crawmad in ''Pikmin 3''.
P3 Hermit Crawmad Bingo Battle.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
</gallery>
===''Pikmin 4''===
<gallery>
P4 Hermit Crawmad group.jpg|Two Hermit Crawmads in {{P4}}'s [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
===''Other''===
<gallery>
Hermit Crawmad E-Card.jpg|The Hermit Crawmad's [[e-card]], #34 (7<sup>th</sup> red card).
P2 Hermit Crawmad Clay Model.jpg|The Hermit Crawmad clay model used in the North American box art for ''Pikmin 2''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest.
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest or reuse the [[Breadbug]]'s nest.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry.
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
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{{p2enemies}}
{{p2enemies}}
{{p3enemies}}
{{p3enemies}}
{{p4enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Pikmin-eating enemies]]
[[Category:Dream Den]]
[[Category:Shower Room]]
[[Category:Perplexing Pool]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Wistful Wild]]
[[Category:Citadel of Spiders]]
[[Category:Citadel of Spiders]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Serene Shores]]
[[Category:The Mud Pit]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Garden of Hope]]
[[Category:Mission Mode]]
[[Category:Tropical Wilds]]
[[Category:Side Stories]]
[[Category:Bingo Battle]]
[[Category:Dandori Battle]]
[[Category:Olimar's Shipwreck Tale]]