Hey! Pikmin: Difference between revisions

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== Plot ==
== Plot ==
[[File:S.S. Dolphin II talking.jpg|thumb|right|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]]
[[File:S.S. Dolphin II talking.jpg|thumb|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]]
{{see also|Cutscene#Hey! Pikmin}}
{{see also|Cutscene#Hey! Pikmin}}


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== Gameplay ==
== Gameplay ==
[[File:Foaming Lake 4.jpg|thumb|right|A scene in [[Foaming Lake]].]]
[[File:Foaming Lake 4.jpg|thumb|A scene in [[Foaming Lake]].]]
Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.
Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.


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Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"


[[File:Steel Pipe Forest 1.jpg|thumb|right|A scene in [[Steel Pipe Forest]].]]
[[File:Steel Pipe Forest 1.jpg|thumb|A scene in [[Steel Pipe Forest]].]]
The [[weight]] of treasures is indicated by dots above the treasure that are filled as Pikmin are thrown on. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
The [[weight]] of treasures is indicated by dots above the treasure that are filled as Pikmin are thrown on. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.


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=== Pikmin ===
=== Pikmin ===
[[File:Pikmin 3DS Onion.png|thumb|right|The [[Onion]] in the [[Pikmin Park]]. Purple and white colors can be seen in its swirly pattern.]]
[[File:Pikmin 3DS Onion.png|thumb|The [[Onion]] in the [[Pikmin Park]]. Purple and white colors can be seen in its swirly pattern.]]
This game introduces no new Pikmin types, instead using the same types as {{p3}}.
This game introduces no new Pikmin types, instead using the same types as {{p3}}.


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===Treasures===
===Treasures===
[[File:Treacherous Currents 5.jpg|thumb|right|Olimar coming across a treasure, the [[Giant Rodent Skull]].]]
[[File:Treacherous Currents 5.jpg|thumb|Olimar coming across a treasure, the [[Giant Rodent Skull]].]]
{{see|List of Hey! Pikmin treasures}}
{{see|List of Hey! Pikmin treasures}}
[[Treasure]]s are the main collectible items in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since Olimar can't always reach a treasure directly, sometimes the Pikmin are required to [[carry]] the treasure to him.
[[Treasure]]s are the main collectible items in ''Hey! Pikmin''. They provide a lot of [[Sparklium]], much more than [[Sparklium Seed]]s, and as such, are vital to Olimar's mission. Treasures are collected by having Olimar touch them. Since Olimar can't always reach a treasure directly, sometimes the Pikmin are required to [[carry]] the treasure to him.
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===amiibo compatibility===
===amiibo compatibility===
[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]]
[[File:PikminAmiibo.jpeg|thumb|The Pikmin amiibo.]]


Some [[amiibo]] are usable with ''Hey! Pikmin''.
Some [[amiibo]] are usable with ''Hey! Pikmin''.
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==History==
==History==
===Prerelease===
===Prerelease===
[[File:Pikmin 3DS Trophy.jpg|thumb|right|A screenshot from the first trailer.]]
[[File:Pikmin 3DS Trophy.jpg|thumb|A screenshot from the first trailer.]]
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}