Hole of Heroes: Difference between revisions

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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Hole of Heroes sublevel 9.jpg
|image    = Hole of Heroes sublevel 9.jpg
|location  = Wistful Wild
|location  = Wistful Wild
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|treasures = 13
|treasures = 13
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|obstacles = {{water body}} {{clog}} {{white bramble gate}} {{black bramble gate}} {{buried}} {{boulder}}
}}
}}
{{guide}}
{{guide}}
The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[bosses]] from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure.
The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure. Compared to the [[Cavern of Chaos]] and the [[Dream Den]], the sublevel themes do not follow a particular order.


==How to reach==
==How to reach==
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}}
}}


From the landing site, you should head forward. Destroy the gate guarded by the [[Hermit Crawmad]], and remove the [[clog]] on that water. Use [[Yellow Pikmin]] to destroy the electric gate, and then go around the [[Conifer Spire]] and the [[Armored Cannon Beetle Larva]] to reach the cave.
From the landing site, you should head forward. Destroy the gate guarded by the [[Hermit Crawmad]], and remove the [[clog]] on that water. Use [[Yellow Pikmin]] to destroy the electric gate, and then go around the [[Conifer Spire]] and the [[Armored Cannon Larva|Armored Cannon Beetle Larva]] to reach the cave.


All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of [[Blue Pikmin]] for the water-logged sublevel, and the two arachnorb bosses.
All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of [[Blue Pikmin]] for the water-logged sublevel, and the two arachnorb rematches.


{{clear}}
{{clear}}
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Corpulent Nut|y}}
** {{icon|Corpulent Nut|y}}
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Essence of True Love|y}} (fully buried)
** {{icon|Essence of True Love|y}} (fully buried)
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Love Sphere|y}}
** {{icon|Love Sphere|y}}
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
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| Cave unit seams
| Cave unit seams
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
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* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Hole of Heroes|Hole of Heroes]]'' (exclusive to this sublevel)
* '''Music''': ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' (exclusive to this sublevel)
* '''Treasures''':
* '''Treasures''':
** {{icon|Nutrient Silo|y}} (US) / {{icon|Stringent Container|y|v=EU}} (Europe/Japan)
** {{icon|Nutrient Silo|y}} (US) / {{icon|Stringent Container|y|v=EU}} (Europe/Japan)
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** {{icon|Egg|y}} × 2
** {{icon|Egg|y}} × 2


If your Blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.
If your Blue Pikmin are low on numbers, there are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better.


The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight.


It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel a seemingly impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it incredibly difficult for Yellows to access it. With long throws, it is possible for Yellows to reach the treasure, though they will start drowning after pulling it off the stump. The treasure will be submerged, so it won't be in the way as the Pikmin are called back. Should this happen, it's simpler to reset and try again. This sublevel's layout only appears twice in the game, and its music is unique.


{{sublevel technical
{{sublevel technical
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 7==
==Sublevel 7==
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 8==
==Sublevel 8==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 9==
==Sublevel 9==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Dimensional Slicer|y}} (US) / {{icon|Patience Tester|y}} (Europe) / {{icon|Flying Saucer|y}} (Japan) (inside Fiery Bulblax in all regions)
** {{icon|Dimensional Slicer|y}} (US) / {{icon|Patience Tester|y}} (Europe) / {{icon|Flying Saucer|y}} (Japan) (inside Fiery Bulblax in all regions)
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* '''Others''':
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] × 3
** [[Gate]] with 2500 [[Health|HP]] × 3
 
A Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every land breed of the [[Grub-dog family]] appears throughout the next 3 floors, besides the Bulbmin which were encountered the floor above. Some Breadbug mimics have also secured a very well defended habitat. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.
Dwarf Red, White, Orange Bulborbs, a Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every breed of [[Bulborb]] in the entire game – appears here. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.


A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout.
A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout.
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 10==
==Sublevel 10==
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** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Gas pipe|y}} × 3
** {{icon|Poison emitter|v=P2|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 7
** {{icon|Common Glowcap|y}} × 7
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|-
|-
| 5
| 5
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 3
| 3
| None
| None
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 11==
==Sublevel 11==
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** {{icon|Favorite Gyro Block|y}} (inside Empress Bulblax)
** {{icon|Favorite Gyro Block|y}} (inside Empress Bulblax)
* '''Enemies''':
* '''Enemies''':
** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates
** {{icon|Bulborb Larva|y}} × indefinite amount (created by the Empress Bulblax)
** {{icon|Empress Bulblax|y}} × 1
** {{icon|Empress Bulblax|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 12==
==Sublevel 12==
* '''Theme''': Metal
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Lost Gyro Block|y}} (inside Iridescent Glint Beetle)
** {{icon|Lost Gyro Block|y}} (inside Iridescent Glint Beetle)
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 13==
==Sublevel 13==
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| colspan="3" | Carried inside entry with ID 1
| colspan="3" | Carried inside entry with ID 1
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 14==
==Sublevel 14==
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** {{icon|Anode Dweevil|y}} × 2
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Beady Long Legs|y}} × 1
** {{icon|Beady Long Legs|y}} × 1
** {{icon|Caustic Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Hydro Dweevil|y}} × 2
** {{icon|Munge Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
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|-
|-
| 7
| 7
| {{icon|Caustic Dweevil|y}}
| {{icon|Hydro Dweevil|y}}
| 1
| 1
| None
| None
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|-
|-
| 11
| 11
| {{icon|Caustic Dweevil|y}}
| {{icon|Hydro Dweevil|y}}
| 1
| 1
| None
| None
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 15==
==Sublevel 15==
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*This is the longest cave in the game, with the shortest being the [[Emergence Cave]].
*This is the longest cave in the game, with the shortest being the [[Emergence Cave]].
**It was formerly the longest cave in the series, before the [[Cavern for a King]] in {{p4}}.
*This is the only cave with more sublevels than treasures.
*This is the only cave with more sublevels than treasures.


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|JapM=Hole of Veterans
|JapM=Hole of Veterans
|SpaA=Sima de los Héroes
|SpaA=Sima de los Héroes
|SpaAM=Hole of the Heroes
|SpaAM=Chasm of the Heroes
|Fra=Grotte des Héros
|Fra=Grotte des Héros
|FraM=Cave of Heroes
|FraM=Cave of Heroes
Line 1,813: Line 1,813:
|Ger=Heldenheim
|Ger=Heldenheim
|GerM=Home of Heroes
|GerM=Home of Heroes
|ChiTrad=身經百戰洞穴
}}
}}


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{{Wistful Wild}}
{{Wistful Wild}}
{{Caves}}
{{p2 caves}}
[[Category:Hole of Heroes| ]]
[[Category:Hole of Heroes| ]]
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