Hole of Heroes
| Hole of Heroes | |
|---|---|
| Location | Wistful Wild |
| Sublevels | 15 |
| Treasures | 13 |
| Hazards | |
|
The following article or section contains guides. |
The Hole of Heroes (百戦錬磨の穴?, lit.: "Hole of Veterans") is a cave in Pikmin 2, found in the Wistful Wild, the game's fourth and last area. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the bosses from the previous areas in Pikmin 2 except the Giant Breadbug and the Waterwraith. The final boss is the Raging Long Legs. In the US version of this cave, there is
× 2205 worth of treasure. In the European version, there is
× 2235 worth of treasure. In the Japanese version, there is
× 2135 worth of treasure. Compared to the Cavern of Chaos and the Dream Den, the sublevel themes do not follow a particular order.
How to reach[edit]
From the landing site, you should head forward. Destroy the gate guarded by the Hermit Crawmad, and remove the clog on that water. Use Yellow Pikmin to destroy the electric gate, and then go around the Conifer Spire and the Armored Cannon Beetle Larva to reach the cave.
All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of Blue Pikmin for the water-logged sublevel, and the two arachnorb rematches.
Notes
Ship's dialogs
“I am detecting the howls of countless creatures in the hole ahead. It is nearly deafening!
Sound analysis indicate a wide variety of creatures nesting here. It is a melting pot of life!
Mr. President, be extremely careful! Olimar, your job is to protect his life at all costs!”Sublevel 1[edit]
- Theme: Garden
- Music: Grass
- Treasures:
- Enemies:
Cloaking Burrow-nit × 2
Creeping Chrysanthemum × 2
Dwarf Orange Bulborb × 4
Female Sheargrub × 5
Male Sheargrub × 5
Mitite (group of 10) × 0 - 3 (from eggs)
Shearwig × 5
Skitter Leaf × 4
- Obstacles:
- None
- Vegetation:
- Others:
Egg × 3
Whatever hopes you had of having a gentle first sublevel are ruined here. Creeping Chrysanthemums, Sheargrubs, Shearwigs, Skitter Leafs, and Cloaking Burrow-nits are littered across the scenic maze. Purple Pikmin are the best choice, but be weary of the Dwarf Orange Bulborbs that fall from the sky. Because of this, it is recommended you keep the camera zoomed out above you.
It's advised that you escort whatever loads your Pikmin are carrying back to the Research Pod. Aside from the Corpulent Nut, the only other items worth grabbing are nectar or sprays, so keep an eye out for eggs.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | last_2 | ||||
| "Main" object maximum (?) | 23 | ||||
| "Treasure" object maximum (?) | 1 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 1 | ||||
| Number of rooms (?) | 1 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 1_units_big2_kusachi.txt | ||||
| Lighting file (?) | hiroba_toy_light_cha.ini | ||||
| Background (?) | hiroba ( | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
| Room with 5 exits | |||||
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 2 | None | "Special" enemy spots | |
| 2 | 2 | None | "Hard" enemy spots | |
| 3 | 2 | Falls from the sky | "Hard" enemy spots | |
| 4 | 5 | None | "Easy" enemy spots | |
| 5 | 5 | None | "Easy" enemy spots | |
| 6 | 5 | None | "Easy" enemy spots | |
| 8 | 2 | None | "Hard" enemy spots | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 7 | 4 | None | Plant spots | |
| 9 | 2 | None | Plant spots | |
| 10 | 2 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 11 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 12 | 3 | None | Dead ends | |
| 13 | 2 | Falls from the sky | Dead ends | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Concrete
- Music: Concrete 2
- Treasures:
Essence of True Love (fully buried)
- Enemies:
Anode Beetle × 6
Antenna Beetle × 1
Bumbling Snitchbug × 1
Careening Dirigibug × 2
Mitite (group of 10) × 0 - 3 (from eggs)
Swooping Snitchbug × 2
- Obstacles:
Bomb-rock × 2
- Vegetation:
- Others:
Both Bumbling Snitchbugs, and Swooping Snitchbugs live down here, along with Anode Beetles, some Careening Dirigibugs, and an Antenna Beetle. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a leader before bringing your troops in. The Essence of True Love is buried; dig it up with White Pikmin.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | last_2 | ||||
| "Main" object maximum (?) | 12 | ||||
| "Treasure" object maximum (?) | 1 | ||||
| "Gate" object maximum (?) | 5 | ||||
| Dead end unit probability (?) | 80 | ||||
| Number of rooms (?) | 4 | ||||
| Corridor-to-room ratio (?) | 0 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 4_ABE_a_b_e_m_conc.txt | ||||
| Lighting file (?) | normal_light_lv1.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Long corridor | Dead end | Turning corridor |
| Corridor | Room with 4 exits | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 5 exits and 2 walls | |
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Hard" enemy spots | |
| 2 | 2 | None | "Hard" enemy spots | |
| 3 | 2 | None | "Hard" enemy spots | |
| 4 | 1 | None | "Hard" enemy spots | |
| 5 | 6 | None | "Easy" enemy spots | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 6 | 4 | None | Plant spots | |
| 7 | 4 | None | Plant spots | |
| 8 | 2 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 9 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 11 | 3 | None | Dead ends | |
| 12 | 2 | Falls from the sky | Dead ends | |
| Then it spawns 5 "gate" objects. Chances: | ||||
| ID | Object | Chance | Fall method | Spawn location |
| 10 | Gate (2,500 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 3[edit]
- Theme: Concrete
- Music: Concrete 3
- Treasures:
- Enemies:
Fiery Blowhog × 2
Puffy Blowhog × 1
Volatile Dweevil × 5
Watery Blowhog × 2
Withering Blowhog × 2
- Obstacles:
- None
- Vegetation:
- Others:
Sublevel three is a maze of all species of the Blowhog family. Barriers make this place a pain, especially when there's a Withering Blowhog right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel.
Volatile Dweevils still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on. Travel with your group while carrying the Love Sphere and the corpses, just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a Dweevil may appear next to a Blowhog and do damage for you, making your job a little easier.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | last_2 | ||||
| "Main" object maximum (?) | 10 | ||||
| "Treasure" object maximum (?) | 1 | ||||
| "Gate" object maximum (?) | 8 | ||||
| Dead end unit probability (?) | 100 | ||||
| Number of rooms (?) | 2 | ||||
| Corridor-to-room ratio (?) | 0.1 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 4_ABE_a_b_e_m_conc.txt | ||||
| Lighting file (?) | normal_light_lv2.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end with item | Three-way crossing | Four-way crossing | Long corridor | Dead end | Turning corridor |
| Corridor | Room with 4 exits | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 5 exits and 2 walls | |
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 2 | None | "Hard" enemy spots | |
| 2 | 2 | None | "Hard" enemy spots | |
| 3 | 1 | None | "Hard" enemy spots | |
| 4 | 3 | Falls from the sky | "Hard" enemy spots | |
| 5 | 2 | None | Cave unit seams | |
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 6 | 4 | None | Plant spots | |
| 7 | 4 | None | Plant spots | |
| Then it spawns these "treasure" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 8 | 1 | None | Treasure spots | |
| Then it spawns these "dead end" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 10 | 2 | Falls from the sky | Dead ends | |
| Then it spawns 8 "gate" objects. Chances: | ||||
| ID | Object | Chance | Fall method | Spawn location |
| 9 | Gate (2,500 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 4[edit]
- Theme: Concrete
- Music: Boss (only when combating)
- Treasures:
Lustrous Element (inside Pileated Snagret)
- Enemies:
Burrowing Snagret × 1
Pileated Snagret × 1
- Obstacles:
- None
- Vegetation:
Common Glowcap × 3
Fiddlehead × 2
- Others:
- None
- See also: Burrowing Snagret strategy.
- See also: Pileated Snagret strategy.
Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one Pileated Snagret and one Burrowing Snagret, and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the Pileated Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the Lustrous Element, but be careful not to walk into its burrowing partner. Locate both beasts if you must. You may want to use White Pikmin as a last resort.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | last_2 | ||||
| "Main" object maximum (?) | 7 | ||||
| "Treasure" object maximum | |||||
