Pikmin 2

Hole of Heroes

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Hole of Heroes
An overview of Hole of Heroes sublevel 9.
Location Wistful Wild
Sublevels 15
Treasures 13
Hazards Fire Water Electricity Poison Explosion

The following article or section contains guides.
The strategies shown are just suggestions.

The Hole of Heroes (百戦錬磨の穴?, lit.: "Hole of Veterans") is a cave in Pikmin 2, found in the Wistful Wild, the game's fourth and last area. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the bosses from the previous areas in Pikmin 2 except the Giant Breadbug and the Waterwraith. The final boss is the Raging Long Legs. In the US version of this cave, there is Poko × 2205 worth of treasure. In the European version, there is Poko × 2235 worth of treasure. In the Japanese version, there is Poko × 2135 worth of treasure. Compared to the Cavern of Chaos and the Dream Den, the sublevel themes do not follow a particular order.

How to reach[edit]

WW texture.png
cave
Location of the cave.

From the landing site, you should head forward. Destroy the gate guarded by the Hermit Crawmad, and remove the clog on that water. Use Yellow Pikmin to destroy the electric gate, and then go around the Conifer Spire and the Armored Cannon Beetle Larva to reach the cave.

All Pikmin types are relevant. Focus on Red and Purple Pikmin, as this dungeon focuses on combat above other elements. Also remember to bring a healthy amount of Blue Pikmin for the water-logged sublevel, and the two arachnorb rematches.

Notes

Ship's dialogs

“I am detecting the howls of countless creatures in the hole ahead. It is nearly deafening!

Sound analysis indicate a wide variety of creatures nesting here. It is a melting pot of life!

Mr. President, be extremely careful! Olimar, your job is to protect his life at all costs!”

Sublevel 1[edit]

Whatever hopes you had of having a gentle first sublevel are ruined here. Creeping Chrysanthemums, Sheargrubs, Shearwigs, Skitter Leafs, and Cloaking Burrow-nits are littered across the scenic maze. Purple Pikmin are the best choice, but be weary of the Dwarf Orange Bulborbs that fall from the sky. Because of this, it is recommended you keep the camera zoomed out above you.

It's advised that you escort whatever loads your Pikmin are carrying back to the Research Pod. Aside from the Corpulent Nut, the only other items worth grabbing are nectar or sprays, so keep an eye out for eggs.

Generate sample map →

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 23
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 1
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_big2_kusachi.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_big2_kusachi
Room with 5 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Creeping Chrysanthemum Creeping Chrysanthemum 2 None "Special" enemy spots
2 Cloaking Burrow-nit Cloaking Burrow-nit 2 None "Hard" enemy spots
3 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 Falls from the sky "Hard" enemy spots
4 Female Sheargrub Female Sheargrub 5 None "Easy" enemy spots
5 Male Sheargrub Male Sheargrub 5 None "Easy" enemy spots
6 Shearwig Shearwig 5 None "Easy" enemy spots
8 Margaret Margaret 2 None "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Skitter Leaf Skitter Leaf 4 None Plant spots
9 Clover Clover 2 None Plant spots
10 Figwort Figwort (small red) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Corpulent Nut Corpulent Nut 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Egg Egg 3 None Dead ends
13 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

Both Bumbling Snitchbugs, and Swooping Snitchbugs live down here, along with Anode Beetles, some Careening Dirigibugs, and an Antenna Beetle. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a leader before bringing your troops in. The Essence of True Love is buried; dig it up with White Pikmin.

Generate sample map →

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 12
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 5
Dead end unit probability (?) 80
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_ABE_a_b_e_m_conc.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
wayl_pipe
Dead end with item Three-way crossing Four-way crossing Long corridor Dead end Turning corridor
way2_pipe
room_4x4a_4_conc
room_4x4b_4_conc
room_4x4e_4_conc
room_hitode3x3m_5_conc
Corridor Room with 4 exits Room with 4 exits Room with 4 exits and C-shaped wall Room with 5 exits and 2 walls
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
2 Swooping Snitchbug Swooping Snitchbug 2 None "Hard" enemy spots
3 Careening Dirigibug Careening Dirigibug 2 None "Hard" enemy spots
4 Antenna Beetle Antenna Beetle 1 None "Hard" enemy spots
5 Anode Beetle Anode Beetle 6 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Figwort Figwort (large red) 4 None Plant spots
7 Shoot Shoot (small) 4 None Plant spots
8 Shoot Shoot (large) 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Essence of True Love Essence of True Love 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg Egg 3 None Dead ends
12 Bomb-rock Bomb-rock 2 Falls from the sky Dead ends
Then it spawns 5 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
10 Gate (2,500 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

Sublevel three is a maze of all species of the Blowhog family. Barriers make this place a pain, especially when there's a Withering Blowhog right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel.

Volatile Dweevils still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on. Travel with your group while carrying the Love Sphere and the corpses, just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a Dweevil may appear next to a Blowhog and do damage for you, making your job a little easier.

Generate sample map →

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 8
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_ABE_a_b_e_m_conc.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
wayl_pipe
Dead end with item Three-way crossing Four-way crossing Long corridor Dead end Turning corridor
way2_pipe
room_4x4a_4_conc
room_4x4b_4_conc
room_4x4e_4_conc
room_hitode3x3m_5_conc
Corridor Room with 4 exits Room with 4 exits Room with 4 exits and C-shaped wall Room with 5 exits and 2 walls
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Blowhog Fiery Blowhog 2 None "Hard" enemy spots
2 Watery Blowhog Watery Blowhog 2 None "Hard" enemy spots
3 Puffy Blowhog Puffy Blowhog 1 None "Hard" enemy spots
4 Volatile Dweevil Volatile Dweevil 3 Falls from the sky "Hard" enemy spots
5 Withering Blowhog Withering Blowhog 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Figwort Figwort (small brown) 4 None Plant spots
7 Figwort Figwort (large brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Love Sphere Love Sphere 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
10 Volatile Dweevil Volatile Dweevil 2 Falls from the sky Dead ends
Then it spawns 8 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
9 Gate (2,500 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

See also: Burrowing Snagret strategy.
See also: Pileated Snagret strategy.

Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one Pileated Snagret and one Burrowing Snagret, and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the Pileated Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the Lustrous Element, but be careful not to walk into its burrowing partner. Locate both beasts if you must. You may want to use White Pikmin as a last resort.

Generate sample map →

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 7
"Treasure" object maximum