Idle: Difference between revisions

112 bytes removed ,  1 year ago
The counter saying FREE and being separated from the others is definitely not just a P1 thing, I've double-checked just now. Also I don't think that tidbit about Olimar solo is necessary (especially in a bullet point format).
Tag: Mobile edit
(The counter saying FREE and being separated from the others is definitely not just a P1 thing, I've double-checked just now. Also I don't think that tidbit about Olimar solo is necessary (especially in a bullet point format).)
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In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side.
In {{p2}}, idle Pikmin of all kinds, even [[Bulbmin]], will randomly look around, stretch, groom their stems, flap their leaf, bud, or flower, sit down, or lie on their side.


In {{p3}}, idle Pikmin of all kinds will do these same actions. Red, Yellow, Blue, White, and Purple Pikmin will also occasionally rapidly shake their leaves while sticking their arms out toward another Pikmin, implying communication between two Pikmin. The Pikmin on the receiving end of this animation (in rare cases) may nod their head or leaf in an implied response.
In {{p3}}, idle Pikmin of all kinds will do these same actions. Red Pikmin, Yellow Pikmin, Blue Pikmin, White Pikmin, and Purple Pikmin will also occasionally rapidly shake their leaves while sticking their arms out toward another Pikmin, implying communication between two Pikmin. The Pikmin on the receiving end of this animation (in rare cases) may nod their head or leaf in an implied response.


{{clear}}
{{clear}}


==In menus==
==In menus==
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. In ‘’Pikmin’’, this counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters. In ‘’Pikmin 2’’, the text is accompanied by an icon showing an idle Pikmin. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]].
In {{p1}} and {{p2}}, a total counter of idle Pikmin is displayed on the [[radar]] screens. This counter is labelled with the text "FREE", and is separate from the [[squad]] and [[Onion]] counters; in ''Pikmin 2'', the text is also accompanied by an icon showing an idle Pikmin. In {{p3}}, idle Pikmin are displayed on a separate counter labeled "Idle" on the [[Pikmin Info]] screen on the [[KopPad]]. Players are advised to keep an eye on these counters, especially nearing the end of each [[day]], as idle Pikmin that are not by an Onion at the end of the day will be left behind at [[sunset]].


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
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==Leaders==
==Leaders==
In {{p2}} and {{p3}}, [[Leader]]s can also take on a state that works very similarly to idle Pikmin. When a leader is not in another leader's group, they are just standing in place, sometimes fidgeting about due to boredom. Unlike Pikmin, there is no other physical distinction between a leader that is idle and one that isn't, but since players control leaders directly, it is much more obvious to know which ones are idle and which ones aren't.
In {{p2}} and {{p3}}, [[leader]]s can also take on a state that works very similarly to idle Pikmin. When a leader is not in another leader's group, they are just standing in place, sometimes fidgeting about due to boredom. Unlike Pikmin, there is no other physical distinction between a leader that is idle and one that isn't, but since players control leaders directly, it is much more obvious to know which ones are idle and which ones aren't.


In {{p3}}, idle leaders will try to [[pluck]] any nearby sprouts. Additionally, idle leaders will run around in a panic if an enemy is nearby.
In {{p3}}, idle leaders will try to [[pluck]] any nearby sprouts. Additionally, idle leaders will run around in a panic if an enemy is nearby.
*Since there is only 1 leader in {{p1}}, Olimar can never be in an idle state, as he is always being controlled.


==Trivia==
==Trivia==