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{{infobox challenge
{{infobox challenge
|image=Lost Toy Box.png
|image=P2 Lost Toy Box Sublevel 1.png
|size=250px
|size=250px
|yellow=100
|yellow=100
|yellowm=f
|sublevels=2
|sublevels=2
|spicy=2
|spicy=2
Line 10: Line 9:
|gridrow=1
|gridrow=1
}}
}}
The '''Lost Toy Box''' is one of the five levels that will already be unlocked upon unlocking [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode: 100. It has two sublevels, both contain only enemies of the Bulborb family. It is harder than most of the unlocked levels in Challenge Mode.
{{guide}}
The '''Lost Toy Box''' is the third level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie will have the most Pikmin they will ever get in Challenge Mode, being a full squad of 100 [[Yellow Pikmin]]. It has two sublevels, both using the [[Solar System|brightly lit]] toybox layout, which is where the name comes from.


==Sublevel 1==
==Sublevel 1==
*'''Time''': 100
* '''Theme''': Toybox
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
**[[Dwarf Red Bulborb]] x6
* '''Time''': 100 (200 seconds)
**[[Red Bulborb]]
* '''Starting Pikmin''':
*'''Treasures''':
** {{icon|Yellow Pikmin|v=P2|y}} × 100 (flower)
**[[Boss Stone]]
* '''Treasures''':
**[[Crystallized Clairvoyance]]
** {{icon|Boss Stone|y}} × 1 (inside Dwarf Red Bulborb)
**[[Crystallized Telekinesis]]
** {{icon|Crystallized Clairvoyance|y}} × 1
**[[Crystallized Telepathy]]
** {{icon|Crystallized Telekinesis|y}} × 1
**[[Harmonic Synthesizer]]
** {{icon|Crystallized Telepathy|y}} × 1
**[[Implement of Toil]]
** {{icon|Harmonic Synthesizer|y}} × 1
**[[The Key]]
** {{icon|Implement of Toil|y}} × 1 (inside Dwarf Red Bulborb)
**[[Lustrous Element]]
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Red Bulborb)
**[[Mirrored Element]]
** {{icon|Manual Honer|y}} × 1 (inside Dwarf Red Bulborb)
**[[Strife Monolith]]
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Red Bulborb)
** {{icon|Strife Monolith|y}} × 1 (inside Dwarf Red Bulborb)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 6
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


===Walkthrough===
The background in this sublevel looks much like one of the sublevels from the [[Glutton's Kitchen]]. And, it's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulborb, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulborb will also drop the key.
It's best to take out all the Dwarf Bulborbs first. Some may spawn very close to the adult Bulbord, so extra care should be taken not to wake it up accidentally during an attack; reloading the map for a better layout is possible. A spray of each kind will make it much less a threat, and there is usually only the need for one more on the next sublevel. This Bulbord will also drop the key.
 
{{cavegen|ltb1}}
{{sublevel technical
|cave        = ch_NARI_03toy
|enemymax    = 7
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_NARI_hit6x6_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_3_toy|'''Room with wooden box'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Manual Honer|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Boss Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Strife Monolith|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Implement of Toil|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Crystallized Telekinesis|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystallized Clairvoyance|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Time''': +150
[[File:P2 Lost Toy Box Sublevel 2.png|thumb|The second sublevel of the Lost Toy Box.]]
*'''Enemies''':
* '''Theme''': Toybox
**[[Dwarf Orange Bulborb]] x6
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
**[[Orange Bulborb]]
* '''Time''': +150 (+300 seconds)
*'''Treasure''':
* '''Treasures''':
**[[Chance Totem]]
** {{icon|Chance Totem|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Decorative Goo]]
** {{icon|Decorative Goo|y}} × 1
**[[Essence of Desire]]
** {{icon|Essence of Desire|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Essence of Despair]]
** {{icon|Essence of Despair|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Gemstar Wife]]
** {{icon|Frosty Bauble|y}} (US/Europe) / {{icon|Ultimate Spinner|y}} (Japan) × 1
**[[Glee Spinner]]
** {{icon|Gemstar Wife|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Joyless Jewel]]
** {{icon|Joyless Jewel|y}} × 1
**[[The Key]]
** {{icon|Lustrous Element|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Lustrous Element]]
** {{icon|Master's Instrument|y}} × 1
**[[Master's Instrument]]
** {{icon|Mirrored Element|y}} × 1 (inside Dwarf Orange Bulborb)
**[[Mirrored Element]]
** {{icon|Petrified Heart|y}} × 1
**[[Petrified Heart]]
** {{icon|Tear Stone|y}} × 1
**[[Tear Stone]]
** {{icon|The Key|y}} × 1 (inside Orange Bulborb)
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Orange Bulborb|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin 2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by [[Group move|swarming]] it or [[throw]]ing Pikmin at it.


===Walkthrough===
{{cavegen|ltb2}}
The Dwarf Orange Bulborbs will usually be in the way of the Pikmin carrying the key back, so it's best to take them out first. The larger Orange Bulborb carries the key. Orange Bulborbs wake up faster than Red Bulborbs, so it's best to use the spare sprays here. The treasures are spread widely across the map, even on top of the train tracks, making some scavenging necessary. The [[Geyser#Pikmin_2|geyser]] will appear once the key is brought back. The geyser must be opened by the Pikmin either by swarming it or throwing Pikmin at it.
{{sublevel technical
|cave        = ch_NARI_03toy
|enemymax    = 7
|itemmax    = 6
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_large_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_large_7_toy|'''Room with toy train track'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Chance Totem|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Despair|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Essence of Desire|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Gemstar Wife|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Frosty Bauble|y}} (US/EU)<br>{{icon|Ultimate Spinner|y}} (JP)
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Joyless Jewel|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Trivia==
==Trivia==
*[[Blue Pikmin]] were originally meant to be here, as can be seen in [http://www.youtube.com/watch?v=AZxKm9aGiEY this trailer] at 0:50.
*[[Blue Pikmin]] were [[Pikmin 2 prerelease information|originally]] meant to be here, as can be seen in [https://youtu.be/cteEOv7pmHI?t=50s this trailer] at 0:50.
 
==Names in other languages==
{{Foreignname
|Jap=神々のおもちゃ箱<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Holy Toy Box
|SpaA=Caja del Juguete Perdido
|SpaAM=Lost Toy's Box
|SpaAN=Given the ambiguity of the English title, it could either be a box that belongs to a lost toy, or a toy box that is lost. The Nintendo of America localization team went with the former.
|FraA=Coffre à jouets
|FraAM=Toy chest
|FraE=Coffre à jouets
|FraEM=Toy chest
|notes=y
|Ger=Spielzeugnostalgie
|GerM=Toy Nostalgia
|Ita=Oggetti smarriti
|ItaM=Lost and found
}}


{{CM}}
{{CM}}