Menu: Difference between revisions

224 bytes added ,  4 years ago
→‎Pikmin and Pikmin 2: Expanded with info about NPC!P1.
(→‎Pikmin and Pikmin 2: Noted some details about menu speed carry-over. NPCP1 needs more careful investigating, since I can't get conclusive results.)
(→‎Pikmin and Pikmin 2: Expanded with info about NPC!P1.)
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In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases.
In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases.


The games keep track of how long the player has held up or down while inside the Onion menus. These values are used to determine how quickly to move the Pikmin counter in the specified direction. They increase with time as the player is holding the respective direction, and drop down to 0 when the player releases. In ''Pikmin'', since these values are only updated while inside the Onion menus, and are shared between them without being reset, a player can hold a direction in one of these menus, confirm while still holding the direction, go into a different Onion (free to do anything with the analog stick in this step), start holding the same direction as they enter the next Onion's menu, and the game will use the same counter speed as the previous menu did. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', the speed is forced to zero whenever an Onion menu is opened, so this trick does not work.
The games keep track of how long the player has held up or down while inside the Onion menus. These values are used to determine how quickly to move the Pikmin counter in the specified direction. They increase with time as the player is holding the respective direction, and drop down to 0 when the player releases. In ''Pikmin'', since these values are only updated while inside the Onion menus, and are shared between them without being reset, a player can hold a direction in one of these menus, confirm while still holding the direction, go towards a different Onion (free to do anything with the analog stick in this step), start holding the same direction as they enter the next Onion's menu, and the game will use the same counter speed as the previous menu did. For ''New Play Control! Pikmin'', the same technique works, and works with {{button|wii|pad}} as well, though the player has to stick to either the analog stick or the D-pad, since they are not interchangeable mid-trick. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', the speed is forced to zero whenever an Onion menu is opened, so this trick does not work.


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