Mission Mode: Difference between revisions

The time bonus depends on the stage.
(The time bonus depends on the stage.)
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===Collect Treasure!===
===Collect Treasure!===
The goal in Collect Treasure! mode is to retrieve as many [[fruit]]s, [[Nugget|treasures]], and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use either at the starting point, buried, scattered across the map, hidden below plants in small groups, or inside certain enemies, like the [[Medusal Slurker]]. In most missions, there is no [[Onion]], meaning that players cannot grow any more Pikmin than the ones provided throughout the stage, although [[Twilight Hollow Remix]] and [[Beastly Caverns]] have Onions. For levels with no Onion, any recovered corpses go into the [[SPERO]] to exchange for [[Pokos]]. When Onions are present, the corpses are instead brought to them to create more Pikmin as well as earn Pokos. Additionally, Beastly Caverns is the only level to have [[pellet]]s, which will only create more Pikmin and not earn Pokos. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points (30 points per second remaining).
The goal in Collect Treasure! mode is to retrieve as many [[fruit]]s, [[Nugget|treasures]], and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use either at the starting point, buried, scattered across the map, hidden below plants in small groups, or inside certain enemies, like the [[Medusal Slurker]]. In most missions, there is no [[Onion]], meaning that players cannot grow any more Pikmin than the ones provided throughout the stage, although [[Twilight Hollow Remix]] and [[Beastly Caverns]] have Onions. For levels with no Onion, any recovered corpses go into the [[SPERO]] to exchange for [[Pokos]]. When Onions are present, the corpses are instead brought to them to create more Pikmin as well as earn Pokos. Additionally, Beastly Caverns is the only level to have [[pellet]]s, which will only create more Pikmin and not earn Pokos. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points, with each stage giving a different value per second remaining.


===Battle Enemies!===
===Battle Enemies!===
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==Rankings==
==Rankings==
{{see also|Pikmin 3#Global rankings|t1=Global rankings}}
{{see also|Pikmin 3#Global rankings|t1=Global rankings}}
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not get enough points to earn a medal. The criteria for getting medals is different for each game mode, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, 30 additional points per second remaining. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not get enough points to earn a medal. The criteria for getting medals is different for each game mode, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, with a certain amount of additional points per second remaining, that depends on the stage. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.


The game keeps track of the five best scores. These scores are only accessible on the results screen at the end of a successful mission, but the top score is available on the screen before the mission begins.
The game keeps track of the five best scores. These scores are only accessible on the results screen at the end of a successful mission, but the top score is available on the screen before the mission begins.