Mission Mode

Revision as of 23:33, June 26, 2012 by 68.203.193.42 (talk) (Cleanup)

Challenge Mode in Pikmin 3 is one the two playable game sections shown at E3 2012, presumably also in the final game. It is currently unknown if it will be playable at the start of the game, or must be unlocked like in the past 2 games.

File:Pikmin3ChallangeMode.png
A screenshot of Pikmin 3's challenge mode, which also shows the new spaceship Pod.

Goal

The goal in Pikmin 3's Challenge Mode is to use the provided Pikmin to collect as much fruit and enemy carcasses as possible on the map within a predefined amount of time. When fruit are hauled back to the Pod, their value will be converted to Pokos, and the player's scores will be based on how much total poko were earned. When enemies are defeated, addition pokos will be added to the score and more fruit will drop onto the stage.

Only the Pikmin provided can be used for each level; it is impossible to make more Pikmin. However, it is possible to convert Pikmin into other types using enemies such as the Medusal Slurker.

When a level is complete, the player can watch a playback of the entire challenge where the camera is placed above the entire stage, showing icons to indicate the captains, fruits, enemies, and Pikmin.

Fruit Values

Each type of fruite present within each of the levels has a different value and weight:


Cherry (Cupid's Grenade)- requires one Pikmin to carry and is worth 15 pokos.

Strawberry (Sunseed Berry)- requires three Pikmin to carry and is worth 50 pokos.

Dwarf Red Bulborb - worth 15 pokos.

Unknown Enemy 2 - worth 15 pokos.

Golden Strawberry (Combustion Berry) - worth 200 pokos.

Grapefruit (Citrus Lump) - requires 5 Pikmin to carry and is worth 70 pokos.

Unknown Enemy 6 - worth 5 pokos and requires three Pikmin to carry.

Unknown Enemy 1 - worth 15 pokos and requires three Pikmin to carry.

Amber/Gold Ore - worth 5 pokos.

Apple (Insect Condo) - requires 8 Pikmin to carry.


 

This article is a stub. You can help Pikipedia by expanding it.