Music in Pikmin: Difference between revisions

2,595 bytes added ,  7 months ago
m
m (Text replacement - "}}{{game icons" to "}} {{game icons")
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{page title| Music in ''Pikmin''}}
{{page title| Music in ''Pikmin''}}
{{game icons|p=y}}
{{game icons|p=y}}
{{game help|p|Add a list of the different European extended songs.}}
{{todo|Find the internal names of each track.}}


The '''music''' of {{p1}} accompanies every aspect of the game, from the gameplay to the [[cutscene]]s and [[menu]]s. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen, albeit to a lesser degree than the following games in the [[Pikmin series|series]]. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]].
The '''music''' of {{p1}} accompanies every aspect of the game, from the gameplay to the [[cutscene]]s and [[menu]]s. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen, albeit to a lesser degree than the following games in the [[Pikmin series|series]]. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]].


The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [https://kurzweil.com/k2500/ Kurzweil K2500] and [http://www.vintagesynth.com/roland/SC-88 Roland SC-88] synthesizers.
The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers.


''Pikmin'''s soundtrack was also released on CD under the title "[[Pikmin World]]". This official release features some minor changes to the music. In addition to the higher quality on the CD, in most instances, many sounds are now panned towards a specific speaker, instead of being centered.
''Pikmin'''s soundtrack was also released on CD under the title "[[Pikmin World]]". This official release features some minor changes to the music. In addition to the higher quality on the CD, in most instances, many sounds are now panned towards a specific speaker, instead of being centered.
Line 17: Line 15:
|official = y
|official = y
|internal=jungle.jam
|internal=jungle.jam
|link = https://www.youtube.com/watch?v=boh3qVYaII0&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=1
|link = https://www.youtube.com/watch?v=pNgU3gRC_WY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=1
|header = y
|header = y
}}
}}
Line 28: Line 26:
|official = y
|official = y
|internal=select.jam
|internal=select.jam
|link = https://www.youtube.com/watch?v=uirpvXD17ls&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=5
|link = https://www.youtube.com/watch?v=hGDEttj1IUs&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=3
|header = y
|header = y
}}
}}
Line 38: Line 36:
|official = y
|official = y
|internal=map.jam
|internal=map.jam
|link = https://www.youtube.com/watch?v=VDeQ142CZp0&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=4
|link = https://www.youtube.com/watch?v=5_Wu6L-QhnM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=5
|header = y
|header = y
}}
}}
Line 49: Line 47:
|official = y
|official = y
|internal=char.jam
|internal=char.jam
|link = https://www.youtube.com/watch?v=SUp-cpI_Dqo&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=31
|link = https://www.youtube.com/watch?v=h06n4MYdwTQ&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=38
|header = y
|header = y
}}
}}
Line 62: Line 60:
|official = y
|official = y
|internal=cresult.jam
|internal=cresult.jam
|link = https://www.youtube.com/watch?v=Xb6nUMTgBc0&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=32
|link = https://www.youtube.com/watch?v=7mfr5rpJEOQ&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=39
|header = y
|header = y
}}
}}
Line 75: Line 73:
|official = y
|official = y
|internal=d_end2.jam
|internal=d_end2.jam
|link = https://www.youtube.com/watch?v=iaV5eXck7m8&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=13
|link = https://www.youtube.com/watch?v=k7xvU0u3BB8&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=23
|header = y
|header = y
}}
}}
Line 86: Line 84:
|official = y
|official = y
|internal=fresult.jam
|internal=fresult.jam
|link = https://www.youtube.com/watch?v=6WRVLfB1bAI&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=28
|link = https://www.youtube.com/watch?v=-93lVgP9t-k&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=35
|header = y
|header = y
}}
}}
Line 94: Line 92:


== Cutscenes ==
== Cutscenes ==
{{todo|Find or record a better video of the epilogue scene by itself.}}
Cutscenes are pre-timed, and player input does not change the cutscene (other than skipping it). As such, the music is a score, accenting and controlling the evolution of what in the cutscene the player should focus on.  
Cutscenes are pre-timed, and player input does not change the cutscene (other than skipping it). As such, the music is a score, accenting and controlling the evolution of what in the cutscene the player should focus on. In the European [[Region|version]], the music for numerous cutscenes was modified or extended, since the game runs at a slower [[frame]]rate.
 
Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any are present.


{{clear}}
{{clear}}
Line 102: Line 101:
|name = Carry, Fight, Increase and be Eaten
|name = Carry, Fight, Increase and be Eaten
|official = y
|official = y
|link = https://www.youtube.com/watch?v=Un5H1eq3_oQ&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=2
|internal=cntA_S.h4m cntB_S.h4m cntC_S.h4m cntD_S.h4m
|link = https://www.youtube.com/watch?v=rPbLlAW5Mpw&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=2
|header = y
|header = y
}}
}}
Line 113: Line 113:
|official = y
|official = y
|internal=opening.stx
|internal=opening.stx
|link = https://www.youtube.com/watch?v=wwqKGPiqypU&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=4
|link = https://www.youtube.com/watch?v=sECcWOCGjF4&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=4
|header = y
|header = y
}}
}}
Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden {{w|tacet}} during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[day]] begins.
Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden {{w|tacet}} during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[day]] begins.
In the European version of the game, this song initially runs at a slower tempo, lengthening several synthesized sound effects in the process. The rock beat runs at its original speed, but the build up on strings becomes much more increasingly intense, as this portion of the song has to loop several more times before the cutscene's conclusion.


{{clear}}
{{clear}}
Line 124: Line 126:
|official = y
|official = y
|internal=onion.stx
|internal=onion.stx
|link = https://www.youtube.com/watch?v=eIX9VJaYcrU&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=7
|link = https://www.youtube.com/watch?v=a9iqRFcEDqU&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=16
|header = y
|header = y
}}
}}
Line 134: Line 136:
|name = Meet the Pikmin
|name = Meet the Pikmin
|official = y
|official = y
|link = https://www.youtube.com/watch?v=1sfZpgiWQHE&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=8
|internal=demobgm.jam
|link = https://www.youtube.com/watch?v=jRHW_5TXzNY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=17
|header = y
|header = y
}}
}}
Heard when Captain Olimar plucks a new type of Pikmin. This theme stresses curiosity, by way of a transposed melody. That is, the marimba establishes a key of G major, while the exotic synthesizer playing the melody is playing in A♭, making the theme not dissonant but odd. The perfect mood set for a player who did not expect a Pikmin to be plucked from the ground.
Heard when Captain Olimar plucks a new type of Pikmin. This theme stresses curiosity, by way of a transposed melody. That is, the marimba establishes a key of G major, while the exotic synthesizer playing the melody is playing in A♭, making the theme not dissonant but odd. The perfect mood set for a player who did not expect a Pikmin to be plucked from the ground.
In the European version of the game, this theme is extended with an extra segment of the synthesizer ascending onto C before the melody begins.


{{clear}}
{{clear}}
Line 144: Line 149:
|name = Finding of Parts
|name = Finding of Parts
|official = y
|official = y
|link = https://www.youtube.com/watch?v=kMRaZzdBYSA&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=9
|internal=demobgm.jam
|link = https://www.youtube.com/watch?v=awBfRDmw6EM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=18
|header = y
|header = y
}}
}}
Heard when Captain Olimar discovers the [[Main Engine]]. Triumphantly ringing through flute, piccolo, vibraphone, french horn, and two synthesized sounds used in the [[#Today's Results|Today's results]] theme, this short scalar melody aids both the understanding of how Pikmin can help and of how [[ship parts]] are important.
Heard when Captain Olimar discovers the [[Main Engine]]. Triumphantly ringing through flute, piccolo, vibraphone, french horn, and two synthesized sounds used in the [[#Today's Results|Today's results]] theme, this short scalar melody aids both the understanding of how Pikmin can help and of how [[ship parts]] are important.
In the European version of the game, the first note of the melody is held for a much longer period of time.


{{clear}}
{{clear}}
Line 154: Line 162:
|name = Spaceship Part Obtained
|name = Spaceship Part Obtained
|official = y
|official = y
|link = https://www.youtube.com/watch?v=jrNoB5_SqBE&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=10
|internal=demobgm.jam
|link = https://www.youtube.com/watch?v=d8fx6RQ9D7w&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=19
|header = y
|header = y
}}
}}
Line 164: Line 173:
|name = Power-Up!
|name = Power-Up!
|official = y
|official = y
|link = https://www.youtube.com/watch?v=_jw4y9HjCNo&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=11
|internal=demobgm.jam
|link = https://www.youtube.com/watch?v=TrSIMoFLYpQ&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=20
|header = y
|header = y
}}
}}
Line 174: Line 184:
|name = Level Complete
|name = Level Complete
|official = y
|official = y
|link = https://www.youtube.com/watch?v=p9NBFXmdt0U&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=25
|internal=demobgm.jam
|link = https://www.youtube.com/watch?v=I_Cb-dELF90&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=28
|header = y
|header = y
}}
}}
Line 185: Line 196:
|official = y
|official = y
|internal=d_end1.stx
|internal=d_end1.stx
|link = https://www.youtube.com/watch?v=6UcTluKHjuQ&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=12
|link = https://www.youtube.com/watch?v=Pb-FxCI8q78&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=22
|header = y
|header = y
}}
}}
Heard when a [[day]] ends and Pikmin are returned to their Onions. The tone of this piece is very conclusive, yet also builds enough tension through augmented chords and strong melody that the player eagerly awaits the S.S. Dolphin's liftoff by the end. The reverb in this theme is more prominent and more polished than in other cutscenes, most likely since this theme is to be heard at the end of every day.
Heard when a [[day]] ends and Pikmin are returned to their Onions. The tone of this piece is very conclusive, yet also builds enough tension through augmented chords and strong melody that the player eagerly awaits the S.S. Dolphin's liftoff by the end. The reverb in this theme is more prominent and more polished than in other cutscenes, most likely since this theme is to be heard at the end of every day.
In the European version of the game, this song runs at a slower tempo, and gradually slows further right before the conclusion.


{{clear}}
{{clear}}
Line 196: Line 209:
|official = y
|official = y
|internal=d_end3.stx
|internal=d_end3.stx
|link = https://www.youtube.com/watch?v=b7BSLDbXmUY&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=19
|link = https://www.youtube.com/watch?v=6sWrVZ8q5uU&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=25
|header = y
|header = y
}}
}}
Heard either when Captain Olimar's [[spacesuit]] sustains too much damage, or when [[Pikmin extinction|all Pikmin are lost]]. This sad chord progression sweeps through a full string section, with help from a gesture in horns and in vibraphone. Before this theme plays during a Pikmin extinction, a low diminished chord in the strings lingers while Captain Olimar agonizes over the loss, as seen [https://www.youtube.com/watch?v=5Lx_vVAvQLM here]. Out of context, such a sound would probably sound melodramatic, or even operatic. But in this situation, the chord suits the gravity of losing all one's Pikmin very well.
Heard when Captain Olimar is returning to the S.S. Dolphin at night, after having his [[spacesuit]] sustain too much damage, or when [[Pikmin extinction|all Pikmin are lost]]. This sad chord progression sweeps through a full string section, with help from a gesture in horns and in vibraphone. Before this theme plays during a Pikmin extinction, a [https://www.youtube.com/watch?v=tWW_1w_f3S8&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=25 low diminished chord in the strings] lingers while Captain Olimar agonizes over the loss. Out of context, such a sound would probably sound melodramatic, or even operatic. But in this situation, the chord suits the gravity of losing all one's Pikmin very well.
 
In the European version of the game, there is an additional chord progression on strings that leads into F minor, before the melody begins.


{{clear}}
{{clear}}
Line 207: Line 222:
|official = y
|official = y
|internal=badend0.stx
|internal=badend0.stx
|link = https://www.youtube.com/watch?v=wAKy4xPdijY&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=22
|link = https://www.youtube.com/watch?v=tXlDU2jpius&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=29
|header = y
|header = y
}}
}}
Plays when the S.S. Dolphin departs after day 30 with all mandatory ship parts but without all 30 ship parts. Flute, strings, vibraphone, marimba, and piano reprise the theme of the Sunset cutscene, with a more conclusive air and a slower tempo, although this reprise does not play the final note. Instead, the scene cuts to three curious Pikmin watching the S.S. Dolphin depart, and the music changes to a progression of loosely connected major and minor chords that sum into a feeling that the events portrayed are not the end of the story. The following cutscene uses the Epilogue theme.
Plays when the S.S. Dolphin departs after day 30 with all mandatory ship parts but without all 30 ship parts. Flute, strings, vibraphone, marimba, and piano reprise the theme of the Sunset cutscene, with a more conclusive air and a slower tempo, although this reprise does not play the final note. Instead, the scene cuts to three curious Pikmin watching the S.S. Dolphin depart, and the music changes to a progression of loosely connected major and minor chords that sum into a feeling that the events portrayed are not the end of the story. The following cutscene uses the Epilogue theme.
In the European version of the game, there is an extra repetition of the D♭ major and C major chords.


{{clear}}
{{clear}}
Line 218: Line 235:
|official = y
|official = y
|internal=badend1.stx
|internal=badend1.stx
|link = https://www.youtube.com/watch?v=KnP0oN9Ee4s&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=23
|link = https://www.youtube.com/watch?v=S27dgk9KdHY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=30
|header = y
|header = y
}}
}}
Heard when the S.S. Dolphin departs after day 30 without all mandatory ship parts. The beginning of the cutscene is the same as the Epilogue theme, but this theme is heard when the S.S. Dolphin is shown trying to escape the atmosphere. The theme begins the same way as the successful theme, but synthesized chromatic noises, again resembling alarms, intervene as the S.S. Dolphin slows its ascent. Finally the apex of the Dolphin's flight is accented by a dissonant synthesized glissando, after which all music cuts out and the ship falls.
Heard when the S.S. Dolphin departs after day 30 without all mandatory ship parts. The beginning of the cutscene is the same as the Epilogue theme, but this theme is heard when the S.S. Dolphin is shown trying to escape the atmosphere. The theme begins the same way as the successful theme, but synthesized chromatic noises, again resembling alarms, intervene as the S.S. Dolphin slows its ascent. Finally the apex of the Dolphin's flight is accented by a dissonant synthesized glissando, after which all music cuts out and the ship falls.
In the European version of the game, this theme runs at a slower tempo.


{{clear}}
{{clear}}
Line 229: Line 248:
|official = y
|official = y
|internal=badend2.stx
|internal=badend2.stx
|link = https://www.youtube.com/watch?v=btZyQPWKPRs&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=24
|link = https://www.youtube.com/watch?v=YCltJXtzRFs&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=31
|header = y
|header = y
}}
}}
Heard after the final analysis of the [[Cutscene#Bad ending|bad ending]]. This bouncy theme sets a mood of failure and the request to try again more than it predicts the fate of Captain Olimar. A piano and some comical instruments play a frivolous tune, passively complemented with the motivic Native American bass flute from the game's main theme. Xylophone and marimba descend the chromatic scale as [[Olimar as Pikmin|Olimar as a Pikmin]] descends from the Onion. Then, the main motif of the game resurfaces in flute and trombone with a very jocular feel, before resolving and ending with Olimar planted in the ground. This theme's joyous mood helps indicate that this ending is roughly a joke, and not to be considered the serious, canon ending.
Heard after the final analysis of the [[Cutscene#Bad ending|bad ending]]. This bouncy theme sets a mood of failure and the request to try again more than it predicts the fate of Captain Olimar. A piano and some comical instruments play a frivolous tune, passively complemented with the motivic Native American bass flute from the game's main theme. Xylophone and marimba descend the chromatic scale as [[Olimar as Pikmin|Olimar as a Pikmin]] descends from the Onion. Then, the main motif of the game resurfaces in flute and trombone with a very jocular feel, before resolving and ending with Olimar planted in the ground. This theme's joyous mood helps indicate that this ending is roughly a joke, and not to be considered the serious, canon ending.
In the European version of the game, there is an additional snare roll before the chromatic descension. Strangely, the reverb is also missing.


{{clear}}
{{clear}}
Line 240: Line 261:
|official = y
|official = y
|internal=compend0.stx
|internal=compend0.stx
|link = https://www.youtube.com/watch?v=tKuHyL1dc-M&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=26
|link = https://www.youtube.com/watch?v=adxopIVoL0E&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33
|header = y
|header = y
}}
}}
Heard after the S.S. Dolphin is completely repaired. The Sunset theme is reprised, more closely in instrumentation than the neutral departure, but veers off-course and elongates as Captain Olimar addresses a goodbye to the confused Pikmin one last time. The augmented conclusion of the theme still occurs when Olimar enters the Dolphin, and the D♭ major 7 chord on which it ends is extended back to the Pikmin as they attack a [[Bulborb|Spotty Bulborb]]. As they latch on, the theme cleverly combines both the beginning of the Sunset theme and the melody and piano of The Final Trial theme, until the final pan upward to the sky.
Heard after the S.S. Dolphin is completely repaired. The Sunset theme is reprised, more closely in instrumentation than the neutral departure, but veers off-course and elongates as Captain Olimar addresses a goodbye to the confused Pikmin one last time. The augmented conclusion of the theme still occurs when Olimar enters the Dolphin, and the D♭ major 7 chord on which it ends is extended back to the Pikmin as they attack a [[Bulborb|Spotty Bulborb]]. As they latch on, the theme cleverly combines both the beginning of the Sunset theme and the melody and piano of The Final Trial theme, until the final pan upward to the sky.
In the European version of the game, this theme initially runs at a much slower tempo, but returns to its original pace as soon as The Final Trial's theme begins to play, since area themes in this version still play at their original speed. The gesture played by the piano during this segment still needs to repeat an additional two times, however.


{{clear}}
{{clear}}
Line 250: Line 273:
|name = Escape to Hocotate
|name = Escape to Hocotate
|official = y
|official = y
|internal=compend1.stx
|internal=compend1.stx happyend1.stx
|link = https://www.youtube.com/watch?v=1INXtQATtO4&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=27
|link = https://www.youtube.com/watch?v=xaALVU-ypPc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=35
|header = y
|header = y
}}
}}
Heard after a happy or neutral departure; this particular example shows a happy departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off.
Heard after a happy or neutral departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. If the player is successful in leaving the planet, but does not have all 30 ship parts, a [https://www.youtube.com/watch?v=u5Ucl1L4hgc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 shorter version] of this theme plays.
 
In the European version of the game, both the happy and neutral version run at a slower tempo.


{{clear}}
{{clear}}
Line 261: Line 286:
|name = Enemy Reel
|name = Enemy Reel
|official = y
|official = y
|link = https://www.youtube.com/watch?v=Awu_53PlNUs&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=30
|internal=srhp_S.h4m
|link = https://www.youtube.com/watch?v=XAjsFcNhDCE&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=37
|header = y
|header = y
}}
}}
Line 274: Line 300:
|name = Credits
|name = Credits
|official = y
|official = y
|link = https://www.youtube.com/watch?v=pcVZktIohj4&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=29
|internal=sr_S.h4m
|link = https://www.youtube.com/watch?v=6gkxBuhJ3PY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=36
|header = y
|header = y
}}
}}
Line 294: Line 321:
|official = y
|official = y
|internal=tutorial.jam
|internal=tutorial.jam
|link = https://www.youtube.com/watch?v=0zd_F2Zy9Ao&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=6
|link=https://www.youtube.com/watch?v=QBsG-Vn79Xw&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=6
|links=https://www.youtube.com/watch?v=t6oYoFJ8hiA&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=7
}}
}}
A playful theme that immediately reassures the player that Captain Olimar is safe after he crash-lands at [[The Impact Site]]. The high-pitched melody carried on glockenspiel and pizzicato violin also accent the tiny stature of Pikmin as they are discovered.
A playful theme that immediately reassures the player that Captain Olimar is safe after he crash-lands at [[The Impact Site]]. The high-pitched melody carried on glockenspiel and pizzicato violin also accent the tiny stature of Pikmin as they are discovered.
Line 312: Line 340:
|official = y
|official = y
|internal=play3.jam
|internal=play3.jam
|link = https://www.youtube.com/watch?v=2UCEgQe4iTs&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=14
|link=https://www.youtube.com/watch?v=YoY_s_iJ1uY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=8
|links=https://www.youtube.com/watch?v=J7G4vnr0ong&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=9
}}
}}
A calm theme that highlights the natural wholesomeness of the wilderness of [[The Forest of Hope]], while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin. This theme's distinct lead instrument is sampled from the Kurzweil K2500's "Malletoo" patch.
A calm theme that highlights the natural wholesomeness of the wilderness of [[The Forest of Hope]], while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin. This theme's distinct lead instrument is sampled from the Kurzweil K2500's "Malletoo" patch.
Line 329: Line 358:
|official = y
|official = y
|internal=cave.jam
|internal=cave.jam
|link = https://www.youtube.com/watch?v=_78NvGGlCuo&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=16
|link=https://www.youtube.com/watch?v=gnjS_FsXyhs&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=10
|links=https://www.youtube.com/watch?v=jC4CJ6TrVvM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=11
}}
}}
With a widening scope of exploration, a new visual landscape, and three types of Pikmin, [[The Forest Navel]]'s theme can afford to sound more exotic. The principal of this theme is a chordal instrument upon a droning C, unlike the previous two areas with a solid melody over C major. The faster tempo may also encourage the player using this area to discover more efficient ways to organize Pikmin.
With a widening scope of exploration, a new visual landscape, and three types of Pikmin, [[The Forest Navel]]'s theme can afford to sound more exotic. The principal of this theme is a chordal instrument upon a droning C, unlike the previous two areas with a solid melody over C major. The faster tempo may also encourage the player using this area to discover more efficient ways to organize Pikmin.
Line 346: Line 376:
|official = y
|official = y
|internal=yaku.jam
|internal=yaku.jam
|link = https://www.youtube.com/watch?v=zYKjsQFwVHA&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=18
|link=https://www.youtube.com/watch?v=1M4vUeQtf0s&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=12
|links=https://www.youtube.com/watch?v=avCZFqzFbVY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=13
}}
}}
[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series.
[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series.
Line 364: Line 395:
|official = y
|official = y
|internal=flow.jam
|internal=flow.jam
|link = https://www.youtube.com/watch?v=5Q5w9G73C94&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=20
|link=https://www.youtube.com/watch?v=7YhakTB1Oo4&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=14
|links=https://www.youtube.com/watch?v=Zv0z-cSQsBo&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=15
}}
}}
The gentle, calm, and predominantly major music of the game so far suddenly takes a sinister turn in [[The Final Trial]]. Although the melody and some accompaniment are a chipper skipping tune, the texture underneath it is a bass drone in F and a chromatic glockenspiel that does not fit in wherever the piece goes. And whenever combat ensues, the piece becomes even more suspenseful with low piano octaves that accent at weird times.
The gentle, calm, and predominantly major music of the game so far suddenly takes a sinister turn in [[The Final Trial]]. Although the melody and some accompaniment are a chipper skipping tune, the texture underneath it is a bass drone in F and a chromatic glockenspiel that does not fit in wherever the piece goes. And whenever combat ensues, the piece becomes even more suspenseful with low piano octaves that accent at weird times.
Line 386: Line 418:
|official = y
|official = y
|internal=boss2.jam
|internal=boss2.jam
|link = https://www.youtube.com/watch?v=oL3IZdXOGOM&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=17
|link = https://www.youtube.com/watch?v=mVvcMxk3R5s&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=26
|header = y
|header = y
}}
}}
Line 397: Line 429:
|official = y
|official = y
|internal=boss3.jam
|internal=boss3.jam
|link = https://www.youtube.com/watch?v=SyMiI3uMg5E&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=21
|link = https://www.youtube.com/watch?v=IepWO9wa0tk&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=27
|header = y
|header = y
}}
}}
Line 411: Line 443:
|official = y
|official = y
|internal=fanf5.stx
|internal=fanf5.stx
|link = https://www.youtube.com/watch?v=eknWCWeEDhY&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=33
|link = https://www.youtube.com/watch?v=pjYKih0bzjM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=40
|header = y
|header = y
}}
}}
Line 424: Line 456:
|name = Finding Lost Pieces
|name = Finding Lost Pieces
|official = y
|official = y
|link = https://www.youtube.com/watch?v=3p4Evu72r2E&list=PLoqOgJJaN57YsTdub039MOnQA7NsJqgQf&index=15
|internal=demobgm.jam
|link = https://www.youtube.com/watch?v=nqJqSdgO3fE&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=21
|header = y
|header = y
}}
}}