New Play Control! Pikmin: Difference between revisions

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'''''New Play Control! Pikmin''''' is a re-release of {{p}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of video games. It was released in 2008 in Japan and in 2009 elsewhere and features a number of changes to the original game, mainly in its [[controls]].
'''''New Play Control! Pikmin''''' is a re-release of {{p}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of video games. It was released in 2008 in Japan and 2009 elsewhere, and features a number of changes to the original game, mainly in its [[controls]].


==Changes==
==Changes==
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*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed.
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed.
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down.
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down.
*[[Throw]]n flower Pikmin now fall at the same speed as the leaf or bud Pikmin, instead of falling slower.
*[[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower.
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away.
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away.


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**A faint trail follows the cursor.
**A faint trail follows the cursor.
*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin does not have these silhouettes.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*The camera will move up when it gets close to a wall.
*The camera will move up when it gets close to a wall.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
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*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out.", when attempting to take out more Blue Pikmin than the Onion has.
*A typo has been corrected where the [[Onion menu]] would say "There are no blues Pikmin to take out.", when attempting to take out more Blue Pikmin than the Onion has.
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*Pikmin can no longer [[Glitches in Pikmin#Swimming through gates|swim through gates]].
*On the European [[Region|version]], [[Wollywog]]s have been renamed to Wollyhops. This name difference does not exist in the GameCube game and is believed to have happened because Nintendo feared British players would take "wog" as being offensive. This change became the norm for the European version of any subsequent [[Pikmin series|''Pikmin'' game]].
*On the European [[Region|version]], [[Wollywog]]s have been renamed to Wollyhops. This name difference does not exist in the GameCube game, and is believed to have happened because Nintendo feared British players would take "wog" as being offensive. This change became the norm for the European version of any subsequent [[Pikmin series|''Pikmin'' game]].
*In the [[Region|Japanese version]] exclusively, a fifth [[Cutscene#Attraction mode|attract mode]] movie is present.
*In the [[Region|Japanese version]] exclusively, a fifth [[Cutscene#Attraction mode|attract mode]] movie is present.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
*In the [[Final results menu|Final Analysis]] screen, the [[Anti-Dioxin Filter]] is instead labeled the "Non-Dioxin", and all text is left-justified instead of being centered.
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===Versions===
===Versions===
{{main|Region}}
{{main|Region}}
There are three versions of ''New Play Control! Pikmin''. One version was released in Japan and uses Japanese text, another was released in North America, and uses English text, and a third was released in Europe and Oceania, and uses European-language texts. Besides language options, there are almost no differences between the North American and the European releases, except for the fact that the latter renamed some [[enemies]] in order to avoid controversy.
There are three versions of ''New Play Control! Pikmin''. One version was released in Japan, and uses Japanese text, another was released in North America, and uses English text, and a third was released in Europe and Oceania, and uses European-language texts. Beside language options, there are almost no differences between the North American and the European releases, except for the fact that the latter renamed some [[enemies]] in order to avoid controversy.


To note is that ''New Play Control! Pikmin'' is a Wii port of the 2001 [[GameCube]] original, titled simply {{p1}}. The Wii port has some substantial differences to the GameCube release, as seen in the [[#Changes|changes section]].
To note is that ''New Play Control! Pikmin'' is a Wii port of the 2001 [[GameCube]] original, titled simply {{p1}}. The Wii port has some substantial differences to the GameCube release, as seen in the [[#Changes|changes section]].
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{{Games}}
{{Games}}


[[Category:Pikmin 1]]
[[Category:Pikmin 1| ]]