Nintendo GameCube: Difference between revisions

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[[File:250px-Wikipedia GAMECUBE PAL.jpg|right]]
[[File:250px-Wikipedia GAMECUBE PAL.jpg|right]]
The '''Nintendo GameCube''' is the home console for which ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' have been released.  The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide<ref>[http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf Official Nintendo sales data]</ref>.  The console's successor, the [[Wii]], can also play GameCube games, and is the console for the re-releases of the ''Pikmin'' games in the ''[[New Play Control!]]'' range.
The '''Nintendo GameCube''' is the home console for which ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' have been released.  The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide<ref>[http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf Official Nintendo sales data]</ref>.  The console's successor, the [[Wii]], can also play GameCube games, and is the console for the re-releases of the ''Pikmin'' games in the ''[[New Play Control!]]'' range. The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad.


==History==
==History==
Before being released in Japan, the GameCube's codename was "Dolphin". Due to this, some of the console's games have a reference to the codename, via an illustration or just a name. In ''Pikmin'''s case, it is the name of the ship, the [[S.S. Dolphin]].
Before being released in Japan, the GameCube's codename was "Dolphin". Due to this, some of the console's games have a reference to the codename, via an illustration or just a name. In ''Pikmin'''s case, it is the name of the ship, the [[S.S. Dolphin]].
==Controller==
The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the ''Pikmin'' series use the following general control scheme:
{|class="wikitable"
|style="width:10%"|
!style="width:45%"|''Pikmin''
!style="width:45%"|''Pikmin 2''
|-
!{{button|gcn|A|size=x24px}}
|colspan="2"|Punch, grab/throw, pluck
|-
!{{button|gcn|B|size=x24px}}
|colspan="2"|[[Whistle]]
|-
!{{button|gcn|X|size=x24px}}
|Dismiss Pikmin
|Dismiss Pikmin, [[Napsack|lie down]]
|-
!{{button|gcn|Y|size=x24px}}
|[[Radar]]
|Switch [[captain]]
|-
!{{button|gcn|Z|size=x24px}}
|colspan="2"|Change camera angle
|-
!{{button|gcn|Stick|size=x24px}}
|colspan="2"|Move cursor and captain
|-
!{{button|gcn|C|size=x24px}}
|colspan="2"|Move Pikmin
|-
!{{button|gcn|L|size=x24px}}
|colspan="2"|Point camera towards cursor
|-
!{{button|gcn|R|size=x24px}}
|colspan="2"|Toggle zoom
|-
!{{button|gcn|Pad|size=x24px}}
|Lie down ({{button|gcn|Paddown}})
|Use [[spray]]s ({{button|gcn|Padupdown}}), change Pikmin type ({{button|gcn|Padleftright}}) and maturity ({{button|gcn|Padupdown}})
|-
!{{button|gcn|Start|size=x24px}}
|colspan="2"|Pause the game
|}


==Memory Card==
==Memory Card==