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When playing ''[[Pikmin (game)|Pikmin]]'', the player can discover information about the gameplay by reading Olimar's monologues. The following are quotes from said monologues. Underscores ("_") represent a number that is not constant. | When playing ''[[Pikmin (game)|Pikmin]]'', the player can discover information about the gameplay by reading Olimar's monologues. The following are quotes from said monologues. Underscores ("_") represent a number that is not constant. | ||
When the text is being written out to the screen, the player can skip that and force all text to appear right away by pressing {{button|gc|b|wii|b}}. | |||
Internally, they're inside <code>dataDir\screen\eng_blo</code>. The files' names start with "auf_" for when a ship part is added to the ship, "ufo_" for when a ship part is found, and "tu_tx" for everything else. | Internally, they're inside <code>dataDir\screen\eng_blo</code>. The files' names start with "auf_" for when a ship part is added to the ship, "ufo_" for when a ship part is found, and "tu_tx" for everything else. |