Out of bounds: Difference between revisions

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(→‎Pikmin: Should I get video proof of this myself, or was my explanation clear enough so that someone else could preform it and get it on a capture card? (I don't have one myself))
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On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[speedrun]]s, as a faster way to collect the [[Chronos Reactor]].
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[speedrun]]s, as a faster way to collect the [[Chronos Reactor]].


In [[The Distant Spring]] [[Challenge Mode (Pikmin)|Challenge Mode]], go to where the [[Chronos Reactor]] is in [[Story Mode]]. There will be a [[Yellow Wollywog]] next to the [[Pearly Clamclamp]]. Lure the wollywog over to the hole in the east wall, where a second one can be found close by. If positioned correctly, both wollywogs will try to jump on you. Lie down next to the wall, and if done correctly, Olimar will clip in top of the wall. Staying on the wall, have one wollywog follow you over to the place where the Chronos Reactor is in Story Mode. Being careful not to fall off the wall, you can lure the wollywog up on top of the wall with you. Lure it to the invisible wall where the Reactor lies. Lie down and have the wollywog jump on you, and if done correctly, Olimar will be pushed past the wall, with no way to get back in bounds. He will start walking automatically into the abyss, with no way to change his direction. The Distant Spring will fade into the background as Olimar soon passes the skybox and is surrounded in nothingness.
One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls.


One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls.
In [[The Distant Spring]], in [[Challenge Mode (Pikmin)|Challenge Mode]], go to where the [[Chronos Reactor]] is in [[Story Mode]]. There will be a [[Yellow Wollywog]] next to the [[Pearly Clamclamp]]. Lure the Wollywog over to the hole in the east wall, where a second one can be found close by. If positioned correctly, both Wollywogs will try to jump on you. Lie down next to the wall, and if done correctly, Olimar will clip on top of the wall. Staying on the wall, have one Wollywog follow you over to the place where the Chronos Reactor is in Story Mode. Being careful not to fall off the wall, you can lure the Wollywog up on top of the wall with you. Lure it to the invisible wall where the Reactor lies. Lie down and have the Wollywog jump on you, and if done correctly, Olimar will be pushed past the wall, with no way to get back in bounds. He will start walking automatically into the abyss, with no way to change his direction. The Distant Spring will fade into the background as Olimar soon passes the skybox and is surrounded in nothingness.


Olimar can also be pushed by Bulbears through the tree stumps in The Distant Spring.{{cite youtube|egFow34-_N4|of Olimar being pushed through tree stumps|published={{date|25|April|2020}}|retrieved={{date|25|April|2020}}}}
Olimar can also be pushed by Bulbears through the tree stumps in The Distant Spring.{{cite youtube|egFow34-_N4|of Olimar being pushed through tree stumps|published={{date|25|April|2020}}|retrieved={{date|25|April|2020}}}}