Patent US7762893

From Pikipedia, the Pikmin wiki
Revision as of 06:21, May 8, 2012 by Greenpickle (talk | contribs) (moved US7762893 to Patent US7762893: just to make it clearer what it actually is when you see the article name somewhere)
Jump to navigation Jump to search
Artwork by Yuji Kando and Yutaka Hirameki used in a 2006 patent to demonstrate the concept behind a Pikmin-type game running on the Nintendo DS.
An illustration used in the patent
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

"US7762893" was a design concept for a touch-based strategy game highly resembling the Pikmin series on a device that bears a remarkable resemblance to the Nintendo DS. [1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2] who, respectively are the main programmers and level designers for Pikmin and Pikmin 2.

According to the patent, gameplay would involve players controlling Pikmin like characters with a "pointing device", until a selected object is in range of a second object. Afterwards, this would cause the selected object to interact with the second object after the stylus is released. [3]

See also

References

External links