Pellet Posy: Difference between revisions

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{{game help|p3|Add specific Bingo Battle locations, and move the locations section to a sub article called "Pellet Posy/Locations". Also, find out how long it takes for the plant stubs to grow fully.}}
{{game help|p3|Add specific Bingo Battle locations, and move the locations section to a sub article called "Pellet Posy/Locations". Also, find out how long it takes for the plant stubs to grow fully.}}


'''Pellet Posies''' ({{j|ペレット草|Peretto Kusa|Pellet Grass}}) are a species of [[plant]] that appear in all [[Pikmin series|''Pikmin'' games]]. They possess a unique trait which allows them to crystallize their [[nectar]] into [[pellet]]s, which are dropped when the plant is broken down by a [[Pikmin family|Pikmin]]. Pikmin can be ordered to carry these back to their [[Onion]]s, and they are the main way Pikmin propagate.
'''Pellet Posies''' ({{j|ペレット草|Peretto Kusa|Pellet Grass}}) are a species of [[plant]] that appear in all main-series [[Pikmin series|''Pikmin'' games]]. They possess a unique trait which allows them to crystallize their nectar into [[pellet]]s, which are dropped when the plant is broken down by a [[Pikmin family|Pikmin]]. Pikmin can be ordered to carry these back to their [[Onion]]s, and they are the main way Pikmin propagate.


The pellets come in different sizes (1, 5, 10, and 20) and colors (matching the colors of the [[Onion]]s). These differences determine the number of Pikmin produced when the pellet is collected. Some Posies' pellets change color at regular intervals, in a similar way to [[Queen Candypop Bud]]s; the color is fixed when the Posy is destroyed, making it possible for the player to choose which to collect. The order that the color cycles is always the chronological order that the Pikmin are discovered. In ''[[Pikmin (game)|Pikmin]]'' and {{p2}}, this cycle goes red, yellow, blue. In {{p3}}, the order is red, gray, yellow, pink, blue. Using [[glitches]] or [[sequence breaks]] to discover Onions in a different order in any game has no effect on the cycles.
The pellets come in different sizes (1, 5, 10, and 20) and colors (matching the colors of the [[Onion]]s). These differences determine the number of Pikmin produced when the pellet is collected. Some Posies' pellets change color at regular intervals, in a similar way to [[Queen Candypop Bud]]s; the color is fixed when the Posy is destroyed, making it possible for the player to choose which to collect. The order that the color cycles is always the chronological order that the Pikmin are discovered. In ''[[Pikmin (game)|Pikmin]]'' and {{p2}}, this cycle goes red, yellow, blue. In {{p3}}, the order is red, gray, yellow, pink, blue. Using [[glitches]] or [[sequence breaks]] to discover Onions in a different order in any game has no effect on the cycles.
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Some Pellet Posies might be constantly shifting colors. If you want to get a specific pellet, some advice is to select Rock Pikmin (or the strongest Pikmin you have on you), wait until the pellet is the color you want, and throw the Pikmin. For the most part the Pikmin will be fast enough at getting the pellet to avoid it shifting color. Another way is to observe the order that the pellet’s colors shift in and for how long the pellet stays one color. This way you can time your throw to get the pellet on the right color.
Some Pellet Posies might be constantly shifting colors. If you want to get a specific pellet, some advice is to select Rock Pikmin (or the strongest Pikmin you have on you), wait until the pellet is the color you want, and throw the Pikmin. For the most part the Pikmin will be fast enough at getting the pellet to avoid it shifting color. Another way is to observe the order that the pellet’s colors shift in and for how long the pellet stays one color. This way you can time your throw to get the pellet on the right color.
In ''Pikmin 3'', closed Pellet Posy stubs can be [[punch]]ed, but will not lose [[health]] no matter what.


{{listen|filename=Pellet Damage.ogg|title=The noise Pellet Posies make when hit, in ''Pikmin'' and ''Pikmin 2''.|ogg=y}}
{{listen|filename=Pellet Damage.ogg|title=The noise Pellet Posies make when hit, in ''Pikmin'' and ''Pikmin 2''.|ogg=y}}
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*With a [[Glitches in Pikmin 2#Zombie Pellet Posy|glitch in ''Pikmin 2'']], it is possible for a Pellet Posy to stay alive with 0 health. This depends on the number of hits a Pikmin dealt after latching on to it.
*With a [[Glitches in Pikmin 2#Zombie Pellet Posy|glitch in ''Pikmin 2'']], it is possible for a Pellet Posy to stay alive with 0 health. This depends on the number of hits a Pikmin dealt after latching on to it.
*With another [[Glitches in Pikmin 2#Empty Pellet Posy|glitch in ''Pikmin 2'']], it is possible for a Pellet Posy to not display a pellet when it matures.
*With another [[Glitches in Pikmin 2#Empty Pellet Posy|glitch in ''Pikmin 2'']], it is possible for a Pellet Posy to not display a pellet when it matures.
*In ''Pikmin 3'', closed Pellet Posy stubs can be [[punch]]ed, but will not lose [[health]] no matter what.
*A [[Pikmin prerelease information|prerelease trailer]] for {{p1}} shows a 40 pellet being carried.
*A [[Pikmin prerelease information|prerelease trailer]] for {{p1}} shows a 40 pellet being carried.


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{{refs}}
{{refs}}


{{Plants}}
{{plants}}
{{Enemies}}
[[Category:The Impact Site]]
[[Category:The Impact Site]]
[[Category:The Forest of Hope]]
[[Category:The Forest of Hope]]